A Shockbyte Rust Server
Online 157.85.86.64:25506 checked 11m ago
Server instruments
last reading Wed 20:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 220 · below 20 is lag, below 10 is badEntities
48 h range 5,934–8,173 · memory 3,947 MBUptime
15 days 5 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 468/575
- 280/400
- 40/250
- 34/250
- 84/150
- 104/200
Quick answers
from the figures on this pageWipe schedule
How often does A Shockbyte Rust Server wipe, and when?
Its rhythm cannot be told from the wipes of A Shockbyte Rust Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 15 days 7 hours ago the current world was made.
Tag meanings
How should you read the tags on A Shockbyte Rust Server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from A Shockbyte Rust Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring A Shockbyte Rust Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does A Shockbyte Rust Server hold among Rust servers?
Player hours over seven days put A Shockbyte Rust Server at #15,339, in the top 69% of all ranked servers.
What is the population on A Shockbyte Rust Server?
Current headcount on A Shockbyte Rust Server: 0 players, 40 slots available. A seven-day average of 0 players is the reading.
Operator and location
What location is A Shockbyte Rust Server hosted in?
No region comes from A Shockbyte Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 157.85.86.64:25506.
What Rust version is A Shockbyte Rust Server on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by A Shockbyte Rust Server. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for A Shockbyte Rust Server?
Over the last 48 hours the average was 234 server fps; the floor was 220. Peak entity count: 8,173. Buildings, deployables and all else included. Memory peak: 4,152 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is A Shockbyte Rust Server, and is it online now?
Reading: online. A Shockbyte Rust Server answers right now. Check: restart. The uptime it reports puts the last restart about 15 days 5 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 13 October 2026, recorded by Rust Metrics.
Rules and settings
How is A Shockbyte Rust Server configured, and what rules are in force?
No gather rate appears in the name: A Shockbyte Rust Server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on A Shockbyte Rust Server?
From seed 50000, the game generates the procedural map on A Shockbyte Rust Server. Its size is 1,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to A Shockbyte Rust Server?
Check: join. Open Rust, press F1, then enter client.connect 157.85.86.64:25506. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.