rustoShockbyte
Offline 157.85.86.4:26733 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 260/300
- 15/250
- 31/250
- 119/200
- 45/200
- 49/100
Quick answers
from the figures on this pageReset cycle
How often does rustoShockbyte wipe, and when?
The rhythm of rustoShockbyte's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 53 days 1 hours ago.
Tag meanings
How should you read the tags on rustoShockbyte?
Tags published by rustoShockbyte, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Game build reading: 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show rustoShockbyte?
On Rust Metrics, rustoShockbyte sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does rustoShockbyte sit in the rankings?
Ranking for rustoShockbyte: #15,025 on seven-day player hours, top – of all ranked servers.
What player count does rustoShockbyte carry?
Status for rustoShockbyte: offline. Last seen 43 days 10 hours ago.
Server details
Where does rustoShockbyte sit?
No region tag on rustoShockbyte. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 157.85.86.4:26733.
What Rust version is rustoShockbyte on?
Version check: Rust network protocol 2633 and build 163794 on Linux, run by rustoShockbyte. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on rustoShockbyte, and is it online?
Check: connection. rustoShockbyte is offline at this moment. Last contact was 43 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
How is rustoShockbyte configured, and what rules are in force?
Reading the name gives no gather rate for rustoShockbyte. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on rustoShockbyte?
The game generates a procedural map for rustoShockbyte.
Join
How can you get onto rustoShockbyte?
Press F1 in Rust and enter client.connect 157.85.86.4:26733. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.