A Shockbyte Rust Server
Offline 157.85.86.233:20972 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 01:30 UTC19d ago | 0 | – | running | 0 |
| Fri 9 Oct, 17:50 UTC19d ago | 2 | – | 0.3 days | 1 |
| Fri 9 Oct, 07:51 UTC19d ago | 2 | – | 0.4 days | 0 |
| Thu 8 Oct, 22:42 UTC20d ago | 2 | – | 0.4 days | 0 |
| Thu 8 Oct, 12:40 UTC20d ago | 2 | – | 0.4 days | 0 |
| Sat 3 Oct, 03:05 UTC26d ago | 4 | halved by day 4 | 5.4 days | 1 |
| Thu 1 Oct, 16:44 UTC27d ago | 4 | – | 1.4 days | 0 |
| Wed 30 Sep, 06:02 UTC28d ago | 4 | – | 1.4 days | 0 |
| Tue 29 Sep, 22:13 UTC29d ago | 2 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 141/250
- 115/200
- 14/250
- 19/250
- 11/100
- 18/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on A Shockbyte Rust Server?
An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 4 when it didn't.
When does A Shockbyte Rust Server wipe?
There is no next wipe to predict: A Shockbyte Rust Server wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 19 days 2 hours ago the current world was made.
Tag meanings
Which tags does A Shockbyte Rust Server carry, and what do they mean?
Tags published by A Shockbyte Rust Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp75 (Max players): Slots: 75; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): The server runs game build 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring A Shockbyte Rust Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does A Shockbyte Rust Server hold among Rust servers?
Player hours over seven days put A Shockbyte Rust Server at #15,829, in the top 72% of all ranked servers.
What player count does A Shockbyte Rust Server carry?
Reading for A Shockbyte Rust Server: offline at this moment; last seen 19 days 2 hours ago.
Server
What location is A Shockbyte Rust Server hosted in?
No region tag on A Shockbyte Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 157.85.86.233:20972.
What Rust version is A Shockbyte Rust Server on?
Rust network protocol 2634 and build 167398 on Linux is the build A Shockbyte Rust Server runs. Check: protocol. To join, your game must match; Steam handles the update.
Is A Shockbyte Rust Server up, and how often does it stay up?
Check: connection. A Shockbyte Rust Server is offline at this moment. Last contact was 19 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 29 September 2026.
Rules and settings
How is A Shockbyte Rust Server configured, and what rules are in force?
Check: gather rate. The name A Shockbyte Rust Server does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
What map is A Shockbyte Rust Server on?
Size 3,000 and seed 1: the game generates the procedural map on A Shockbyte Rust Server from them. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How can you get onto A Shockbyte Rust Server?
To join: start Rust, press F1 and type client.connect 157.85.86.233:20972. Or press Launch Rust here and Steam opens the game and connects you.