RUST METRICSFlight deck · live data
Data live Servers11,635 Players30,176 Populated2,756 Fresh wipes 3 h70 Scan5 min
‹ All servers157.85.86.18:26019
Online Full Queue Fresh wipe Wipe due No query

Moose Knuckle Solo/Duo/Trio, 08/28

Online 157.85.86.18:26019 checked 12m ago

vanilla
COM 1 · connect

Server instruments

last reading Thu 03:00 UTC
0 31 62 94 125 PAX 0 /125

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 99 SERVER FPS

Server fps

48 h low 83 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 89,762 ×1000

Entities

48 h range 77,994–92,142 · memory 3,394 MB
1239 ET SINCE RESTART 10:00

Uptime

10 h 0 min since its last restart, at the last reading
7-day average0peak 1
Rank#15,025top 67%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Memory3,394MBat the last reading
REC 1

Players

AveragePeak
0123406:0015:0023:0008:0016:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020006:0015:0023:0008:0016:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 44 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 17:06 UTC26d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Moose Knuckle Solo/Duo/Trio, 08/28 when wipe day comes?

An average of 2 players came at the busiest on its recent wipes. 44 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does Moose Knuckle Solo/Duo/Trio, 08/28 follow?

The rhythm of Moose Knuckle Solo/Duo/Trio, 08/28's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 26 days 12 hours ago the current world was made.

Lists and filters

Which tags does Moose Knuckle Solo/Duo/Trio, 08/28 carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp125 (Max players): The server holds 125 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules from Moose Knuckle Solo/Duo/Trio, 08/28. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Moose Knuckle Solo/Duo/Trio, 08/28?

These Rust Metrics lists carry Moose Knuckle Solo/Duo/Trio, 08/28: Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Occupancy

Where does Moose Knuckle Solo/Duo/Trio, 08/28 sit in the rankings?

Ranking for Moose Knuckle Solo/Duo/Trio, 08/28: #15,025 on seven-day player hours, top 67% of all ranked servers.

What player count does Moose Knuckle Solo/Duo/Trio, 08/28 carry?

Current headcount on Moose Knuckle Solo/Duo/Trio, 08/28: 0 players, 125 slots available. Seven-day check: 0 players on average. Peak reading: 1.

Server

What location is Moose Knuckle Solo/Duo/Trio, 08/28 hosted in?

No region comes from Moose Knuckle Solo/Duo/Trio, 08/28. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 157.85.86.18:26019.

What Rust version is Moose Knuckle Solo/Duo/Trio, 08/28 on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Moose Knuckle Solo/Duo/Trio, 08/28. Matching protocol is required to join. Let Steam update your game.

Is performance on Moose Knuckle Solo/Duo/Trio, 08/28 within range?

Check: fps. Average 99 server fps over the last 48 hours, low of 83. Within range. Check: entities. The peak was 92,142, counting buildings, deployables and the rest of the world. Memory peak: 3,832 MB. Expect lag when fps falls and entities climb.

What is the uptime on Moose Knuckle Solo/Duo/Trio, 08/28, and is it online?

Check: connection. Moose Knuckle Solo/Duo/Trio, 08/28 is online at this moment. By its reported uptime, the last restart was roughly 10 hours ago. Uptime for the last 7 full days: 166 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What settings and rules apply on Moose Knuckle Solo/Duo/Trio, 08/28?

Reading the name gives no gather rate for Moose Knuckle Solo/Duo/Trio, 08/28. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.

What map is Moose Knuckle Solo/Duo/Trio, 08/28 on?

From seed 765238292, the game generates the procedural map on Moose Knuckle Solo/Duo/Trio, 08/28. Its size is 4,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

What do you do to join Moose Knuckle Solo/Duo/Trio, 08/28?

Check: join. Open Rust, press F1, then enter client.connect 157.85.86.18:26019. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp125
Max players The server holds 125 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.