A Shockbyte x Discord Production Rust Server
Online 157.85.86.115:23479 checked 12m ago
Server instruments
last reading Thu 04:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 231 · below 20 is lag, below 10 is badEntities
48 h range 5,931–8,120 · memory 1,801 MBUptime
2 days 15 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 164/250
- 142/200
- 16/250
- 19/250
- 14/100
- 62/200
Quick answers
from the figures on this pageWipe schedule
When does A Shockbyte x Discord Production Rust Server wipe?
The rhythm of A Shockbyte x Discord Production Rust Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 12 days 18 hours ago.
Tags
How should you read the tags on A Shockbyte x Discord Production Rust Server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp75 (Max players): 75 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from A Shockbyte x Discord Production Rust Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show A Shockbyte x Discord Production Rust Server?
These Rust Metrics lists carry A Shockbyte x Discord Production Rust Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does A Shockbyte x Discord Production Rust Server sit in the rankings?
Player hours over seven days put A Shockbyte x Discord Production Rust Server at #15,351, in the top 69% of all ranked servers.
What player count does A Shockbyte x Discord Production Rust Server carry?
Current headcount on A Shockbyte x Discord Production Rust Server: 0 players, 75 slots available. A seven-day average of 0 players is the reading.
Operator and location
Which location does A Shockbyte x Discord Production Rust Server run from?
No region comes from A Shockbyte x Discord Production Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 157.85.86.115:23479.
What Rust version is A Shockbyte x Discord Production Rust Server on?
Rust network protocol 2634 and build 167781 on Linux is the build A Shockbyte x Discord Production Rust Server runs. Matching protocol is required to join. Let Steam update your game.
How does A Shockbyte x Discord Production Rust Server perform?
Over the last 48 hours the average was 239 server fps; the floor was 231. Peak entity count: 8,120. Buildings, deployables and all else included. Reading: 2,511 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is A Shockbyte x Discord Production Rust Server up, and how often does it stay up?
Reading: online. A Shockbyte x Discord Production Rust Server answers right now. Check: restart. The uptime it reports puts the last restart about 2 days 15 hours ago. Uptime for the last 7 full days: 166 of 168 hours, or 99%. The first sighting on Rust Metrics was 16 October 2026.
Rules and settings
How is A Shockbyte x Discord Production Rust Server configured, and what rules are in force?
No gather rate appears in the name: A Shockbyte x Discord Production Rust Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Which map is live on A Shockbyte x Discord Production Rust Server?
From seed 50000, the game generates the procedural map on A Shockbyte x Discord Production Rust Server. Its size is 1,500. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How can you get onto A Shockbyte x Discord Production Rust Server?
Check: join. Open Rust, press F1, then enter client.connect 157.85.86.115:23479. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.