RUST METRICSFlight deck · live data
Data live Servers11,636 Players40,778 Populated2,957 Fresh wipes 3 h88 Scan5 min
‹ All servers157.85.86.104:28015
Online Full Queue Fresh wipe Wipe due No query

A Shockbyte Rust Server

Online 157.85.86.104:28015 checked 9m ago

COM 1 · connect

Server instruments

last reading Wed 01:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 256 SERVER FPS

Server fps

48 h low 103 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 7,887 ×1000

Entities

48 h range 5,890–93,373 · memory 2,118 MB
1239 ET SINCE RESTART 1D 02H

Uptime

1 days 2 hours since its last restart, at the last reading
7-day average0peak 2
Rank#5,866top 26%
No wipesresets12 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory2,118MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75103:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 22:25 UTC1d ago – – – 0
Mon 26 Oct, 22:14 UTC1d ago – – – 1
Mon 26 Oct, 19:41 UTC1d ago – – – 0
Mon 26 Oct, 18:24 UTC1d ago – – – 0
Sat 24 Oct, 18:38 UTC3d ago – – – 0
Sat 24 Oct, 18:19 UTC3d ago – – – 0
Sat 24 Oct, 17:32 UTC3d ago – – – 0
Sat 24 Oct, 17:20 UTC3d ago – – – 1
Sat 24 Oct, 15:32 UTC3d ago – – – 0
Sat 24 Oct, 15:13 UTC3d ago – – – 1
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does A Shockbyte Rust Server follow?

A new world is made every few hours by A Shockbyte Rust Server, which keeps no wipe schedule; those resets are not wipes.

Lists and filters

How should you read the tags on A Shockbyte Rust Server?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from A Shockbyte Rust Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?

On Rust Metrics, A Shockbyte Rust Server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Occupancy

Where does A Shockbyte Rust Server sit in the rankings?

Ranking for A Shockbyte Rust Server: #5,866 on seven-day player hours, top 26% of all ranked servers.

How full does A Shockbyte Rust Server get?

0 of 40 slots are filled on A Shockbyte Rust Server right now. Check: players over seven days. Average 0, peak 2. Average at the busiest hour was 0 players, at 22:00 UTC over the last 48 hours.

Server details

What location is A Shockbyte Rust Server hosted in?

No region tag on A Shockbyte Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 157.85.86.104:28015.

What Rust version is A Shockbyte Rust Server on?

Rust network protocol 2635 and build 168909 on Linux is the build A Shockbyte Rust Server runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on A Shockbyte Rust Server within range?

Over the last 48 hours the average was 202 server fps; the floor was 103. Reading: 93,373 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,890 MB of memory at the highest. Expect lag when fps falls and entities climb.

What is the uptime on A Shockbyte Rust Server, and is it online?

A Shockbyte Rust Server reports online. Status: normal. By its reported uptime, the last restart was roughly 26 hours ago. Reading: 89% uptime over the last 5 full days. It was up 107 of 120 hours. Check: first contact. Rust Metrics logged it on 22 October 2026.

Map and rules

What rules does A Shockbyte Rust Server enforce, and what are its settings?

Check: gather rate. The name A Shockbyte Rust Server does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on A Shockbyte Rust Server?

Check: map. Procedural, size 1,500, seed 50000, generated by the game on A Shockbyte Rust Server. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

What do you do to join A Shockbyte Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 157.85.86.104:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players The server holds 40 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.