A Shockbyte Rust Server
Online 157.85.86.104:28015 checked 9m ago
Server instruments
last reading Wed 01:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 103 · below 20 is lag, below 10 is badEntities
48 h range 5,890–93,373 · memory 2,118 MBUptime
1 days 2 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 22:25 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 22:14 UTC1d ago | – | – | – | 1 |
| Mon 26 Oct, 19:41 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 18:24 UTC1d ago | – | – | – | 0 |
| Sat 24 Oct, 18:38 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 18:19 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 17:32 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 17:20 UTC3d ago | – | – | – | 1 |
| Sat 24 Oct, 15:32 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 15:13 UTC3d ago | – | – | – | 1 |
| Sat 24 Oct, 14:56 UTC3d ago | – | – | – | 1 |
| Sat 24 Oct, 00:49 UTC4d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 72/300
- 25/150
- 6/150
- 0/200
- 0/100
- 0/200
Quick answers
from the figures on this pageWipe timing
What wipe timing does A Shockbyte Rust Server follow?
A new world is made every few hours by A Shockbyte Rust Server, which keeps no wipe schedule; those resets are not wipes.
Lists and filters
How should you read the tags on A Shockbyte Rust Server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from A Shockbyte Rust Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?
On Rust Metrics, A Shockbyte Rust Server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Occupancy
Where does A Shockbyte Rust Server sit in the rankings?
Ranking for A Shockbyte Rust Server: #5,866 on seven-day player hours, top 26% of all ranked servers.
How full does A Shockbyte Rust Server get?
0 of 40 slots are filled on A Shockbyte Rust Server right now. Check: players over seven days. Average 0, peak 2. Average at the busiest hour was 0 players, at 22:00 UTC over the last 48 hours.
Server details
What location is A Shockbyte Rust Server hosted in?
No region tag on A Shockbyte Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 157.85.86.104:28015.
What Rust version is A Shockbyte Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is the build A Shockbyte Rust Server runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on A Shockbyte Rust Server within range?
Over the last 48 hours the average was 202 server fps; the floor was 103. Reading: 93,373 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,890 MB of memory at the highest. Expect lag when fps falls and entities climb.
What is the uptime on A Shockbyte Rust Server, and is it online?
A Shockbyte Rust Server reports online. Status: normal. By its reported uptime, the last restart was roughly 26 hours ago. Reading: 89% uptime over the last 5 full days. It was up 107 of 120 hours. Check: first contact. Rust Metrics logged it on 22 October 2026.
Map and rules
What rules does A Shockbyte Rust Server enforce, and what are its settings?
Check: gather rate. The name A Shockbyte Rust Server does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on A Shockbyte Rust Server?
Check: map. Procedural, size 1,500, seed 50000, generated by the game on A Shockbyte Rust Server. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
What do you do to join A Shockbyte Rust Server?
Check: join. Open Rust, press F1, then enter client.connect 157.85.86.104:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.