RUST METRICSFlight deck · live data
Data live Servers11,607 Players35,149 Populated2,874 Fresh wipes 3 h61 Scan5 min
‹ All servers157.85.85.63:24567
Offline Full Queue Fresh wipe Wipe due No query

A Shockbyte x Discord Production Rust Server

Offline 157.85.85.63:24567 checked 15h ago

COM 1 · connect

Server instruments

last reading Tue 12:00 UTC
0 31 62 94 125 PAX 0 /125

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 249 SERVER FPS

Server fps

48 h low 244 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 6,269 ×1000

Entities

48 h range 6,004–8,249 · memory 1,854 MB
1239 ET SINCE RESTART 05:51

Uptime

5 h 51 min since its last restart, at the last reading
7-day average0peak –
Rank#15,425top 69%
Last wipe21h agono schedule published
Next wipe–no wipe seen yet
Memory1,854MBat the last reading
REC 1

Players

AveragePeakWipe
0123406:0007:0008:0010:0011:0012:00Wiped Tue 27 Oct, 06:14 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
010020030040006:0007:0008:0010:0011:0012:00Wiped Tue 27 Oct, 06:14 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does A Shockbyte x Discord Production Rust Server wipe, and when?

Its rhythm cannot be told from the wipes of A Shockbyte x Discord Production Rust Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 21 hours ago the current world was made.

Lists and filters

How should you read the tags on A Shockbyte x Discord Production Rust Server?

Tags published by A Shockbyte x Discord Production Rust Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp125 (Max players): The server holds 125 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show A Shockbyte x Discord Production Rust Server?

On Rust Metrics, A Shockbyte x Discord Production Rust Server sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Occupancy

Where does A Shockbyte x Discord Production Rust Server sit in the rankings?

Player hours over seven days put A Shockbyte x Discord Production Rust Server at #15,425, in the top 69% of all ranked servers.

What is the population on A Shockbyte x Discord Production Rust Server?

Status for A Shockbyte x Discord Production Rust Server: offline. Last seen 15 hours ago. Seven-day reading: 0 players on average.

Server

Which location does A Shockbyte x Discord Production Rust Server run from?

No region comes from A Shockbyte x Discord Production Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 157.85.85.63:24567.

What Rust version is A Shockbyte x Discord Production Rust Server on?

Reading: A Shockbyte x Discord Production Rust Server, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for A Shockbyte x Discord Production Rust Server?

Check: fps. Average 252 server fps over the last 48 hours, low of 244. Within range. Peak entity count: 8,249. Buildings, deployables and all else included. Memory peak: 1,920 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is A Shockbyte x Discord Production Rust Server, and is it online now?

A Shockbyte x Discord Production Rust Server reports offline. The last reading came 15 hours ago. Reading: uptime. About 5 hours ago it restarted, on its own count. Check: first contact. Rust Metrics logged it on 27 October 2026.

Rules and settings

What rules does A Shockbyte x Discord Production Rust Server enforce, and what are its settings?

Reading the name gives no gather rate for A Shockbyte x Discord Production Rust Server. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on A Shockbyte x Discord Production Rust Server?

From seed 50000, the game generates the procedural map on A Shockbyte x Discord Production Rust Server. Its size is 1,500. View it on RustMaps from this page: matching size and seed give an identical map.

Join

What do you do to join A Shockbyte x Discord Production Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 157.85.85.63:24567. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp125
Max players The server holds 125 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.