A Shockbyte Rust Server
Online 157.85.85.35:28015 checked 14m ago
Server instruments
last reading Tue 19:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 228 · below 20 is lag, below 10 is badEntities
48 h range 6,000–9,000 · memory 3,108 MBUptime
9 days 7 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 762/825
- 51/250
- 110/250
- 414/500
- 237/300
- 181/300
Quick answers
from the figures on this pageWipe schedule
What wipe timing does A Shockbyte Rust Server follow?
Its rhythm cannot be told from the wipes of A Shockbyte Rust Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 30 days ago the current world was made.
Lists and filters
How should you read the tags on A Shockbyte Rust Server?
Tags published by A Shockbyte Rust Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168330 (Build): The server runs game build 168330; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show A Shockbyte Rust Server?
Rust Metrics lists featuring A Shockbyte Rust Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does A Shockbyte Rust Server sit in the rankings?
Ranking for A Shockbyte Rust Server: #15,388 on seven-day player hours, top 70% of all ranked servers.
What player count does A Shockbyte Rust Server carry?
0 of 40 slots are filled on A Shockbyte Rust Server right now. Check: player average. 0 over the last seven days.
Server
Which location does A Shockbyte Rust Server run from?
No region tag on A Shockbyte Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 157.85.85.35:28015.
What Rust version is A Shockbyte Rust Server on?
Version check: Rust network protocol 2635 and build 168330 on Linux, run by A Shockbyte Rust Server. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for A Shockbyte Rust Server?
Check: fps. Average 238 server fps over the last 48 hours, low of 228. Within range. Reading: 9,000 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,791 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is A Shockbyte Rust Server, and is it online now?
Reading: online. A Shockbyte Rust Server answers right now. Check: restart. The uptime it reports puts the last restart about 9 days 7 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 27 September 2026, recorded by Rust Metrics.
Settings and map
How is A Shockbyte Rust Server configured, and what rules are in force?
No gather rate appears in the name: A Shockbyte Rust Server. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
What map is A Shockbyte Rust Server on?
Size 1,500 and seed 50000: the game generates the procedural map on A Shockbyte Rust Server from them. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
What do you do to join A Shockbyte Rust Server?
Check: join. Open Rust, press F1, then enter client.connect 157.85.85.35:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.