ShockTestingPVE
Offline 157.85.85.223:24586 checked 9d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 01:16 UTC9d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 62/200
- 30/200
- 30/200
- 4/200
- 14/150
- 9/100
Quick answers
from the figures on this pageWipe schedule
What happens on ShockTestingPVE when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does ShockTestingPVE wipe?
The rhythm of ShockTestingPVE's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 9 days 20 hours ago.
Tag meanings
How should you read the tags on ShockTestingPVE?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^p (PvE): There is no player-on-player combat here; the danger comes from the world from ShockTestingPVE. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show ShockTestingPVE?
Rust Metrics lists featuring ShockTestingPVE: Rust community servers: live readings and Rust PvE servers. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does ShockTestingPVE hold among Rust servers?
Ranking for ShockTestingPVE: #15,274 on seven-day player hours, top 69% of all ranked servers.
How full does ShockTestingPVE get?
Status for ShockTestingPVE: offline. Last seen 9 days 20 hours ago.
Server
What location is ShockTestingPVE hosted in?
No region tag on ShockTestingPVE. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 157.85.85.223:24586.
What Rust version is ShockTestingPVE on?
Rust network protocol 2634 and build 167781 on Linux is the build ShockTestingPVE runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is ShockTestingPVE, and is it online now?
Check: connection. ShockTestingPVE is offline at this moment. Last contact was 9 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 19 October 2026.
Settings and map
How is ShockTestingPVE configured, and what rules are in force?
Reading the name gives no gather rate for ShockTestingPVE. No limit is set beyond the default. Groups take up to 8 players. Mode check gives pve; fighting between players is off. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on ShockTestingPVE?
From seed 50000, the game generates the procedural map on ShockTestingPVE. Its size is 1,500. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to ShockTestingPVE?
Press F1 in Rust and enter client.connect 157.85.85.223:24586. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.