A Shockbyte Rust Server
Online 157.85.85.219:28461 checked 11m ago
Server instruments
last reading Thu 10:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 227 · below 20 is lag, below 10 is badEntities
48 h range 6,120–8,363 · memory 2,400 MBUptime
2 days 23 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 21:01 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 463/475
- 409/375
- 49/250
- 37/250
- 55/100
- 152/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on A Shockbyte Rust Server?
The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does A Shockbyte Rust Server follow?
The rhythm of A Shockbyte Rust Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 26 days 14 hours ago the current world was made.
Tags
Which tags does A Shockbyte Rust Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp3 (Max players): 3 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from A Shockbyte Rust Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry A Shockbyte Rust Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does A Shockbyte Rust Server hold among Rust servers?
Ranking for A Shockbyte Rust Server: #8,984 on seven-day player hours, top 40% of all ranked servers.
What is the population on A Shockbyte Rust Server?
0 of 3 slots are filled on A Shockbyte Rust Server right now. Check: players over seven days. Average 0, peak 1.
Operator and location
Which location does A Shockbyte Rust Server run from?
Reading: location. A Shockbyte Rust Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 157.85.85.219:28461.
What Rust version is A Shockbyte Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is the build A Shockbyte Rust Server runs. Matching protocol is required to join. Let Steam update your game.
Is performance on A Shockbyte Rust Server within range?
Check: fps. Average 237 server fps over the last 48 hours, low of 227. Within range. Reading: 8,363 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,655 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is A Shockbyte Rust Server up, and how often does it stay up?
A Shockbyte Rust Server reports online. Status: normal. Reading: uptime. About 2 days 23 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 29 September 2026.
Rules and settings
How is A Shockbyte Rust Server configured, and what rules are in force?
Reading the name gives no gather rate for A Shockbyte Rust Server. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
Which map is live on A Shockbyte Rust Server?
Check: map. Procedural, size 1,500, seed 50000, generated by the game on A Shockbyte Rust Server. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
What do you do to join A Shockbyte Rust Server?
Check: join. Open Rust, press F1, then enter client.connect 157.85.85.219:28461. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.