RUST METRICSFlight deck · live data
Data live Servers11,721 Players56,361 Populated3,397 Fresh wipes 3 h136 Scan5 min
‹ All servers156.155.17.175:28015
Offline Full Queue Fresh wipe Wipe due No query

PureDMABuckleShoe2

Offline 156.155.17.175:28015 checked 15d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 0 /5

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,479top 71%
Last wipe17d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct13 Oct14 Oct16 Oct17 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does PureDMABuckleShoe2 follow?

Its rhythm cannot be told from the wipes of PureDMABuckleShoe2 on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 17 days 15 hours ago.

Tags

How should you read the tags on PureDMABuckleShoe2?

Tags published by PureDMABuckleShoe2, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): Slots: 5; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167584 (Build): Build 167584; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does PureDMABuckleShoe2 appear in Rust Metrics lists and filters?

Rust Metrics lists featuring PureDMABuckleShoe2: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does PureDMABuckleShoe2 sit in the rankings?

Player hours over seven days put PureDMABuckleShoe2 at #15,479, in the top 71% of all ranked servers.

How full does PureDMABuckleShoe2 get?

Status for PureDMABuckleShoe2: offline. Last seen 15 days 3 hours ago.

Operator and location

What location is PureDMABuckleShoe2 hosted in?

Reading: location. PureDMABuckleShoe2 gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 156.155.17.175:28015.

What Rust version is PureDMABuckleShoe2 on?

Rust network protocol 2634 and build 167584 on Windows is the build PureDMABuckleShoe2 runs. Check: protocol. To join, your game must match; Steam handles the update.

Is PureDMABuckleShoe2 up, and how often does it stay up?

PureDMABuckleShoe2 reports offline. The last reading came 15 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 11 October 2026.

Rules and settings

What settings and rules apply on PureDMABuckleShoe2?

Check: gather rate. The name PureDMABuckleShoe2 does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is off. That is Valve's anti-cheat.

What map is PureDMABuckleShoe2 on?

The game generates a procedural map for PureDMABuckleShoe2.

Join

How can you get onto PureDMABuckleShoe2?

Press F1 in Rust and enter client.connect 156.155.17.175:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp5
Max players Slots: 5.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167584
Build Build 167584.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.