PureDMABuckleShoe2
Offline 156.155.17.175:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 468/525
- 28/250
- 48/250
- 223/275
- 83/200
- 93/150
Quick answers
from the figures on this pageReset cycle
What wipe timing does PureDMABuckleShoe2 follow?
Its rhythm cannot be told from the wipes of PureDMABuckleShoe2 on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 17 days 15 hours ago.
Tags
How should you read the tags on PureDMABuckleShoe2?
Tags published by PureDMABuckleShoe2, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): Slots: 5; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167584 (Build): Build 167584; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does PureDMABuckleShoe2 appear in Rust Metrics lists and filters?
Rust Metrics lists featuring PureDMABuckleShoe2: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does PureDMABuckleShoe2 sit in the rankings?
Player hours over seven days put PureDMABuckleShoe2 at #15,479, in the top 71% of all ranked servers.
How full does PureDMABuckleShoe2 get?
Status for PureDMABuckleShoe2: offline. Last seen 15 days 3 hours ago.
Operator and location
What location is PureDMABuckleShoe2 hosted in?
Reading: location. PureDMABuckleShoe2 gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 156.155.17.175:28015.
What Rust version is PureDMABuckleShoe2 on?
Rust network protocol 2634 and build 167584 on Windows is the build PureDMABuckleShoe2 runs. Check: protocol. To join, your game must match; Steam handles the update.
Is PureDMABuckleShoe2 up, and how often does it stay up?
PureDMABuckleShoe2 reports offline. The last reading came 15 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 11 October 2026.
Rules and settings
What settings and rules apply on PureDMABuckleShoe2?
Check: gather rate. The name PureDMABuckleShoe2 does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is off. That is Valve's anti-cheat.
What map is PureDMABuckleShoe2 on?
The game generates a procedural map for PureDMABuckleShoe2.
Join
How can you get onto PureDMABuckleShoe2?
Press F1 in Rust and enter client.connect 156.155.17.175:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.