RUST METRICSFlight deck · live data
Data live Servers11,649 Players42,065 Populated2,888 Fresh wipes 3 h106 Scan5 min
‹ All servers156.155.168.129:28015
Offline Full Queue Fresh wipe Wipe due No query

iTrn-Rust_10x

Offline 156.155.168.129:28015 checked 4d ago

10x
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,270top 69%
Last wipe28d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:51 UTC FW28d ago 0 – running 0
Mon 28 Sep, 13:24 UTC31d ago 0 – 3.2 days 0
Sun 27 Sep, 21:45 UTC32d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on iTrn-Rust_10x when wipe day comes?

At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.

When does iTrn-Rust_10x wipe?

There is no next wipe to predict: iTrn-Rust_10x wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 28 days 9 hours ago.

Tags

How should you read the tags on iTrn-Rust_10x?

These are the tags iTrn-Rust_10x publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does iTrn-Rust_10x appear in Rust Metrics lists and filters?

These Rust Metrics lists carry iTrn-Rust_10x: 10x Rust servers and Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Gather rate: 10x.

Occupancy

What position does iTrn-Rust_10x hold among Rust servers?

Player hours over seven days put iTrn-Rust_10x at #15,270, in the top 69% of all ranked servers.

How full does iTrn-Rust_10x get?

Status for iTrn-Rust_10x: offline. Last seen 4 days 2 hours ago. A seven-day average of 0 players is the reading.

Server details

What location is iTrn-Rust_10x hosted in?

No region tag on iTrn-Rust_10x. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 156.155.168.129:28015.

What Rust version is iTrn-Rust_10x on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by iTrn-Rust_10x. To get in, your game needs the same protocol; Steam applies the update.

Is iTrn-Rust_10x up, and how often does it stay up?

Reading: offline. iTrn-Rust_10x last answered 4 days 2 hours ago. Uptime for the last 7 full days: 74 of 168 hours, or 44%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on iTrn-Rust_10x?

Gather rate check: 10x. That comes from the name iTrn-Rust_10x. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

What map is iTrn-Rust_10x on?

The game generates a procedural map for iTrn-Rust_10x.

Connection

How do you connect to iTrn-Rust_10x?

Press F1 in Rust and enter client.connect 156.155.168.129:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.