RUST METRICSFlight deck · live data
Data live Servers11,594 Players33,825 Populated2,852 Fresh wipes 3 h65 Scan5 min
‹ All servers155.4.225.129:29016
Online Full Queue Fresh wipe Wipe due No query

[EU/SWE] Judge.se Vanilla Low decay, Duo

Online 155.4.225.129:29016 checked 11m ago

duo biweekly wipes vanillaoxide
COM 1 · connect

Server instruments

last reading Wed 04:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 236 SERVER FPS

Server fps

48 h low 208 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 60,143 ×1000

Entities

48 h range 57,902–61,894 · memory 1,370 MB
1239 ET SINCE RESTART 01:40

Uptime

1 h 40 min since its last restart, at the last reading
7-day average1peak 4
Rank#3,566top 16%
Last wipe12d agobiweekly schedule
Next wipe1d 9hThu 29 Oct, 14:51 UTC
Memory1,370MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5206:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 16% of all ranked servers, and #213 of the duo servers (top 51%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 14:51 UTC, in 1d 9h. Its biweekly schedule tag · low confidence

usual gap14.1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak8players, last three wipes
crowd held50%else halves by day 2

Coming wipes

  1. WPT 1Thu 29 Oct, 14:51 UTC1d 9h
  2. WPT 2Thu 5 Nov, 19:00 UTC8d 13hFW
  3. WPT 3Thu 12 Nov, 14:51 UTC15d 9h
  4. WPT 4Thu 26 Nov, 14:51 UTC29d 9h
  5. WPT 5Thu 3 Dec, 19:00 UTC36d 13hFW
  6. WPT 6Thu 10 Dec, 14:51 UTC43d 9h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 3 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 14:51 UTC12d ago 6 – running 1
Thu 1 Oct, 18:22 UTC FW26d ago 6 held half 13.9 days 0
Thu 17 Sep, 11:12 UTC40d ago 12 halved by day 2 14.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on [EU/SWE] Judge.se Vanilla Low decay, Duo when wipe day comes?

An average of 8 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 3 hours. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. When it didn't hold, by day 2 it fell below half.

How often does [EU/SWE] Judge.se Vanilla Low decay, Duo wipe, and when?

The prediction follows its tag, because too few of [EU/SWE] Judge.se Vanilla Low decay, Duo's wipes are on record to confirm its schedule. Thursday 29 October at 14:51 UTC is when its next wipe is due. The world in play was created 12 days 14 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.

Tags

How should you read the tags on [EU/SWE] Judge.se Vanilla Low decay, Duo?

Tags published by [EU/SWE] Judge.se Vanilla Low decay, Duo, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts2 (Group limit): Team cap: 2; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^b (Biweekly): Two-week wipe schedule; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): Plugin framework in use: Oxide (uMod). Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show [EU/SWE] Judge.se Vanilla Low decay, Duo?

These Rust Metrics lists carry [EU/SWE] Judge.se Vanilla Low decay, Duo: Duo Rust servers, EU Rust servers, checked, Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: Duo; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Occupancy

Where does [EU/SWE] Judge.se Vanilla Low decay, Duo sit in the rankings?

Player hours over seven days put [EU/SWE] Judge.se Vanilla Low decay, Duo at #3,566, in the top 16% of all ranked servers. Among servers in duo, it stands at #213.

How full does [EU/SWE] Judge.se Vanilla Low decay, Duo get?

0 of 100 slots are filled on [EU/SWE] Judge.se Vanilla Low decay, Duo right now. Seven-day check: 1 players on average. Peak reading: 4. The last 48 hours peaked at 06:00 UTC, averaging 2 players at that hour.

Operator and location

Which location does [EU/SWE] Judge.se Vanilla Low decay, Duo run from?

The name of [EU/SWE] Judge.se Vanilla Low decay, Duo points to Europe, though it publishes no region tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 155.4.225.129:29016.

What Rust version is [EU/SWE] Judge.se Vanilla Low decay, Duo on?

Reading: [EU/SWE] Judge.se Vanilla Low decay, Duo, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

How does [EU/SWE] Judge.se Vanilla Low decay, Duo perform?

Check: fps. Average 227 server fps over the last 48 hours, low of 208. Within range. Peak entity count: 61,894. Buildings, deployables and all else included. Memory peak: 2,186 MB. Expect lag when fps falls and entities climb.

What is the uptime on [EU/SWE] Judge.se Vanilla Low decay, Duo, and is it online?

[EU/SWE] Judge.se Vanilla Low decay, Duo reports online. Status: normal. By its reported uptime, the last restart was roughly 1 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

How is [EU/SWE] Judge.se Vanilla Low decay, Duo configured, and what rules are in force?

No gather rate appears in the name: [EU/SWE] Judge.se Vanilla Low decay, Duo. Groups stop at 2 players. The label given is duo. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Plugin count: Oxide. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.

Which map is live on [EU/SWE] Judge.se Vanilla Low decay, Duo?

From seed 84515, the game generates the procedural map on [EU/SWE] Judge.se Vanilla Low decay, Duo. Its size is 3,000. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How do you connect to [EU/SWE] Judge.se Vanilla Low decay, Duo?

Press F1 in Rust and enter client.connect 155.4.225.129:29016. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts2,^o

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players Slots: 100.
ts2
Group limit Team cap: 2.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.