TEST
Offline 154.47.21.17:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 166/250
- 119/200
- 19/250
- 15/250
- 18/100
- 25/200
Quick answers
from the figures on this pageWipe schedule
When does TEST wipe?
Its rhythm cannot be told from the wipes of TEST on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 10 hours ago.
Tag meanings
Which tags does TEST carry, and what do they mean?
Tags published by TEST, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does TEST appear in Rust Metrics lists and filters?
On Rust Metrics, TEST sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does TEST hold among Rust servers?
Ranking for TEST: #15,353 on seven-day player hours, top 69% of all ranked servers.
How full does TEST get?
TEST is not responding; status offline, last seen 3 days 12 hours ago. Check: player average. 0 over the last seven days.
Server
What location is TEST hosted in?
No region tag on TEST. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 154.47.21.17:28015.
What Rust version is TEST on?
Rust network protocol 2634 and build 166652 on Windows is the build TEST runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is TEST, and is it online now?
Check: connection. TEST is offline at this moment. Last contact was 3 days 12 hours ago. Uptime for the last 3 full days: 0 of 72 hours, or 0%. Reading: first seen 25 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does TEST enforce, and what are its settings?
Check: gather rate. The name TEST does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
What map is TEST on?
Procedural map on TEST, made by the game's generator.
Join
How can you get onto TEST?
Press F1 in Rust and enter client.connect 154.47.21.17:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.