OTCHO
Offline 154.249.151.14:28015 checked 14d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, and #626 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 40/350
- 34/300
- 23/150
- 2/100
- 5/200
- 5/200
Quick answers
from the figures on this pageWipe timing
How often does OTCHO wipe, and when?
Its rhythm cannot be told from the wipes of OTCHO on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 26 days 18 hours ago the current world was made.
Lists and filters
Which tags does OTCHO carry, and what do they mean?
Tags published by OTCHO, read by the game's server browser: gmsoftcore (Game mode): Softcore ruleset, the easier one; mp50 (Max players): Slots: 50; ts4 (Group limit): Team cap: 4; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show OTCHO?
These Rust Metrics lists carry OTCHO: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Population
What position does OTCHO hold among Rust servers?
Player hours over seven days put OTCHO at #15,106, in the top 70% of all ranked servers. Among servers in quad, it stands at #626.
What is the population on OTCHO?
Reading for OTCHO: offline at this moment; last seen 14 days 14 hours ago.
Server
Which location does OTCHO run from?
No region comes from OTCHO. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 154.249.151.14:28015.
What Rust version is OTCHO on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by OTCHO. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on OTCHO, and is it online?
Reading: offline. OTCHO last answered 14 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 14 October 2026.
Map and rules
How is OTCHO configured, and what rules are in force?
Reading the name gives no gather rate for OTCHO. The group cap is 4 players, read as quad. The mode is softcore. Note the following: Facepunch's lighter mode: some loot is kept. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
What map is OTCHO on?
Procedural map on OTCHO, made by the game's generator.
Join
What do you do to join OTCHO?
Press F1 in Rust and enter client.connect 154.249.151.14:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.