RUST METRICSFlight deck · live data
Data live Servers11,617 Players33,246 Populated2,800 Fresh wipes 3 h72 Scan5 min
‹ All servers154.245.214.209:28015
Offline Full Queue Fresh wipe Wipe due No query

OTCHO

Offline 154.245.214.209:28015 checked 5d ago

quad softcore
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,341top 69%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers, and #627 of the quad servers (top 76%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does OTCHO wipe, and when?

The rhythm of OTCHO's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 25 days 19 hours ago.

Tag meanings

Which tags does OTCHO carry, and what do they mean?

Tags published by OTCHO, read by the game's server browser: gmsoftcore (Game mode): An easier set of rules: softcore; mp50 (Max players): 50 slots in total; ts4 (Group limit): Team cap: 4; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does OTCHO appear in Rust Metrics lists and filters?

These Rust Metrics lists carry OTCHO: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Player count

What position does OTCHO hold among Rust servers?

Player hours over seven days put OTCHO at #15,341, in the top 69% of all ranked servers. Check: group rank. #627 among quad servers.

What player count does OTCHO carry?

Status for OTCHO: offline. Last seen 5 days 14 hours ago. Seven-day reading: 0 players on average.

Server

Which location does OTCHO run from?

No region comes from OTCHO. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 154.245.214.209:28015.

What Rust version is OTCHO on?

Rust network protocol 2634 and build 167781 on Linux is the build OTCHO runs. Matching protocol is required to join. Let Steam update your game.

Is OTCHO up, and how often does it stay up?

OTCHO reports offline. The last reading came 5 days 14 hours ago. Reading: 11% uptime over the last 6 full days. It was up 16 of 144 hours. Reading: first seen 22 October 2026, recorded by Rust Metrics.

Settings and map

How is OTCHO configured, and what rules are in force?

No gather rate appears in the name: OTCHO. The group cap is 4 players, read as quad. The mode is softcore. Note the following: Facepunch's lighter mode: some loot is kept. Combat and raiding against other players are on. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

What map is OTCHO on?

Check: map. Procedural, generated by the game, on OTCHO.

How to join

How can you get onto OTCHO?

To join: start Rust, press F1 and type client.connect 154.245.214.209:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4

Game

gmsoftcore
Game mode An easier set of rules: softcore.
mp50
Max players 50 slots in total.
ts4
Group limit Team cap: 4.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build The server runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.