OTCHO
Offline 154.243.65.58:28015 checked 13h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #626 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 137/350
- 26/300
- 18/150
- 1/100
- 11/200
- 11/200
Quick answers
from the figures on this pageWipe timing
What wipe timing does OTCHO follow?
Its rhythm cannot be told from the wipes of OTCHO on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 25 days 2 hours ago the current world was made.
Tag meanings
How should you read the tags on OTCHO?
Tags published by OTCHO, read by the game's server browser: gmsoftcore (Game mode): An easier set of rules: softcore; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): Team cap: 4; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show OTCHO?
Rust Metrics lists featuring OTCHO: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Population
What position does OTCHO hold among Rust servers?
Player hours over seven days put OTCHO at #15,432, in the top 69% of all ranked servers. Among servers in quad, it stands at #626.
What is the population on OTCHO?
OTCHO is not responding; status offline, last seen 13 hours ago. A seven-day average of 0 players is the reading.
Operator and location
Where does OTCHO sit?
No region comes from OTCHO. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 154.243.65.58:28015.
What Rust version is OTCHO on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by OTCHO. Matching protocol is required to join. Let Steam update your game.
Is OTCHO up, and how often does it stay up?
Check: connection. OTCHO is offline at this moment. Last contact was 13 hours ago. Reading: first seen 27 October 2026, recorded by Rust Metrics.
Map and rules
How is OTCHO configured, and what rules are in force?
Reading the name gives no gather rate for OTCHO. The group cap is 4 players, read as quad. The mode is softcore. Note the following: Facepunch's lighter mode: some loot is kept. Combat and raiding against other players are on. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
What map is OTCHO on?
Procedural map on OTCHO, made by the game's generator.
Connection
What do you do to join OTCHO?
Press F1 in Rust and enter client.connect 154.243.65.58:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.