RUST METRICSFlight deck · live data
Data live Servers11,744 Players74,144 Populated3,692 Fresh wipes 3 h138 Scan5 min
‹ All servers154.243.36.50:28015
Offline Full Queue Fresh wipe Wipe due No query

OTCHO

Offline 154.243.36.50:28015 checked 5d ago

quad softcore
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,432top 69%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers, and #626 of the quad servers (top 76%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does OTCHO wipe, and when?

The rhythm of OTCHO's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 25 days 2 hours ago the current world was made.

Tag meanings

How should you read the tags on OTCHO?

These are the tags OTCHO publishes, and the server browser reads them: gmsoftcore (Game mode): An easier set of rules: softcore; mp50 (Max players): Slots: 50; ts4 (Group limit): You may team up with at most 4; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does OTCHO appear in Rust Metrics lists and filters?

On Rust Metrics, OTCHO sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Population

What position does OTCHO hold among Rust servers?

Player hours over seven days put OTCHO at #15,432, in the top 69% of all ranked servers. Check: group rank. #626 among quad servers.

What player count does OTCHO carry?

OTCHO is not responding; status offline, last seen 5 days 22 hours ago. A seven-day average of 0 players is the reading.

Operator and location

What location is OTCHO hosted in?

No region comes from OTCHO. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 154.243.36.50:28015.

What Rust version is OTCHO on?

Rust network protocol 2634 and build 167781 on Linux is the build OTCHO runs. To get in, your game needs the same protocol; Steam applies the update.

How reliable is OTCHO, and is it online now?

Check: connection. OTCHO is offline at this moment. Last contact was 5 days 22 hours ago. Reading: 11% uptime over the last 6 full days. It was up 16 of 144 hours. Check: first contact. Rust Metrics logged it on 21 October 2026.

Settings and map

How is OTCHO configured, and what rules are in force?

Reading the name gives no gather rate for OTCHO. Check: group limit. 4 players, under the name quad. Mode check gives softcore; Facepunch's lighter mode: some loot is kept. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

What map is OTCHO on?

Check: map. Procedural, generated by the game, on OTCHO.

Join

How do you connect to OTCHO?

Check: join. Open Rust, press F1, then enter client.connect 154.243.36.50:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4

Game

gmsoftcore
Game mode An easier set of rules: softcore.
mp50
Max players Slots: 50.
ts4
Group limit You may team up with at most 4.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Game build reading: 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.