RUST METRICSFlight deck · live data
Data live Servers11,703 Players41,069 Populated3,025 Fresh wipes 3 h98 Scan5 min
‹ All servers153.68.126.170:28015
Online Full Queue Fresh wipe Wipe due No query

RustDockerServer

Online 153.68.126.170:28015 checked 8m ago

COM 1 · connect

Server instruments

last reading Thu 00:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 160 SERVER FPS

Server fps

48 h low 141 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 120,706 ×1000

Entities

48 h range 118,364–121,005 · memory 3,710 MB
1239 ET SINCE RESTART 3D 16H

Uptime

3 days 16 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,349top 69%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Memory3,710MBat the last reading
REC 1

Players

AveragePeak
0123402:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 07:17 UTC24d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on RustDockerServer when wipe day comes?

At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.

What wipe timing does RustDockerServer follow?

To tell the rhythm of RustDockerServer, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 24 days 18 hours ago.

Tag meanings

Which tags does RustDockerServer carry, and what do they mean?

These are the tags RustDockerServer publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does RustDockerServer appear in Rust Metrics lists and filters?

On Rust Metrics, RustDockerServer sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does RustDockerServer hold among Rust servers?

Player hours over seven days put RustDockerServer at #15,349, in the top 69% of all ranked servers.

How full does RustDockerServer get?

Current headcount on RustDockerServer: 0 players, 10 slots available. Seven-day reading: 0 players on average.

Server

Which location does RustDockerServer run from?

No region comes from RustDockerServer. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 153.68.126.170:28015.

What Rust version is RustDockerServer on?

Reading: RustDockerServer, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on RustDockerServer within range?

Check: fps. Average 159 server fps over the last 48 hours, low of 141. Within range. Check: entities. The peak was 121,005, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,883 MB. Expect lag when fps falls and entities climb.

What is the uptime on RustDockerServer, and is it online?

Reading: online. RustDockerServer answers right now. Reading: uptime. About 3 days 16 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 20 September 2026.

Settings and map

How is RustDockerServer configured, and what rules are in force?

No gather rate appears in the name: RustDockerServer. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is on. That is Valve's anti-cheat.

What map is RustDockerServer on?

Check: map. Procedural, size 4,500, seed 1337, generated by the game on RustDockerServer. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How can you get onto RustDockerServer?

Check: join. Open Rust, press F1, then enter client.connect 153.68.126.170:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.