sdtownse Test Server
Offline 153.67.39.44:28015 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 500/525
- 388/450
- 49/250
- 48/250
- 51/100
- 161/200
Quick answers
from the figures on this pageWipe timing
What wipe timing does sdtownse Test Server follow?
Its rhythm cannot be told from the wipes of sdtownse Test Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 10 days 12 hours ago the current world was made.
Tags
How should you read the tags on sdtownse Test Server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp30 (Max players): 30 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from sdtownse Test Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does sdtownse Test Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry sdtownse Test Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does sdtownse Test Server hold among Rust servers?
Player hours over seven days put sdtownse Test Server at #15,339, in the top 69% of all ranked servers.
What is the population on sdtownse Test Server?
Reading for sdtownse Test Server: offline at this moment; last seen 7 days 4 hours ago. Seven-day reading: 0 players on average.
Operator and location
Which location does sdtownse Test Server run from?
Reading: location. sdtownse Test Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 153.67.39.44:28015.
What Rust version is sdtownse Test Server on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by sdtownse Test Server. To get in, your game needs the same protocol; Steam applies the update.
Is sdtownse Test Server up, and how often does it stay up?
sdtownse Test Server reports offline. The last reading came 7 days 4 hours ago. Reading: 5% uptime over the last 7 full days. It was up 8 of 168 hours. Check: first contact. Rust Metrics logged it on 19 October 2026.
Rules and settings
What settings and rules apply on sdtownse Test Server?
No gather rate appears in the name: sdtownse Test Server. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
Which map is live on sdtownse Test Server?
Procedural map on sdtownse Test Server, made by the game's generator.
Connection
How do you connect to sdtownse Test Server?
Press F1 in Rust and enter client.connect 153.67.39.44:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.