RUST METRICSFlight deck · live data
Data live Servers11,766 Players65,323 Populated3,462 Fresh wipes 3 h190 Scan5 min
‹ All servers153.67.39.44:28015
Offline Full Queue Fresh wipe Wipe due No query

sdtownse Test Server

Offline 153.67.39.44:28015 checked 7d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 8 15 22 30 PAX 0 /30

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,339top 69%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does sdtownse Test Server follow?

Its rhythm cannot be told from the wipes of sdtownse Test Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 10 days 12 hours ago the current world was made.

Tags

How should you read the tags on sdtownse Test Server?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp30 (Max players): 30 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from sdtownse Test Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does sdtownse Test Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry sdtownse Test Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

What position does sdtownse Test Server hold among Rust servers?

Player hours over seven days put sdtownse Test Server at #15,339, in the top 69% of all ranked servers.

What is the population on sdtownse Test Server?

Reading for sdtownse Test Server: offline at this moment; last seen 7 days 4 hours ago. Seven-day reading: 0 players on average.

Operator and location

Which location does sdtownse Test Server run from?

Reading: location. sdtownse Test Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 153.67.39.44:28015.

What Rust version is sdtownse Test Server on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by sdtownse Test Server. To get in, your game needs the same protocol; Steam applies the update.

Is sdtownse Test Server up, and how often does it stay up?

sdtownse Test Server reports offline. The last reading came 7 days 4 hours ago. Reading: 5% uptime over the last 7 full days. It was up 8 of 168 hours. Check: first contact. Rust Metrics logged it on 19 October 2026.

Rules and settings

What settings and rules apply on sdtownse Test Server?

No gather rate appears in the name: sdtownse Test Server. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

Which map is live on sdtownse Test Server?

Procedural map on sdtownse Test Server, made by the game's generator.

Connection

How do you connect to sdtownse Test Server?

Press F1 in Rust and enter client.connect 153.67.39.44:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp30
Max players 30 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Game build reading: 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.