RUST METRICSFlight deck · live data
Data live Servers11,640 Players39,046 Populated2,948 Fresh wipes 3 h74 Scan5 min
‹ All servers153.66.89.39:28015
Offline Full Queue Fresh wipe Wipe due No query

RustDockerServer

Offline 153.66.89.39:28015 checked 11d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,196top 70%
Last wipe336d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct18 Oct19 Oct21 Oct22 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does RustDockerServer wipe, and when?

The rhythm of RustDockerServer's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 336 days 23 hours ago.

Tags

How should you read the tags on RustDockerServer?

Tags published by RustDockerServer, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2604 (Protocol): Match the game version: protocol 2604 is required; cs136664 (Build): Game build reading: 136664; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show RustDockerServer?

On Rust Metrics, RustDockerServer sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does RustDockerServer sit in the rankings?

Player hours over seven days put RustDockerServer at #15,196, in the top 70% of all ranked servers.

What is the population on RustDockerServer?

Reading for RustDockerServer: offline at this moment; last seen 11 days ago.

Server

What location is RustDockerServer hosted in?

No region comes from RustDockerServer. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 153.66.89.39:28015.

What Rust version is RustDockerServer on?

Rust network protocol 2604 and build 136664 on Linux is the build RustDockerServer runs. Matching protocol is required to join. Let Steam update your game.

How reliable is RustDockerServer, and is it online now?

Check: connection. RustDockerServer is offline at this moment. Last contact was 11 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 16 October 2026.

Rules and settings

What settings and rules apply on RustDockerServer?

No gather rate appears in the name: RustDockerServer. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

What map is RustDockerServer on?

Check: map. Procedural, generated by the game, on RustDockerServer.

Join

How can you get onto RustDockerServer?

Press F1 in Rust and enter client.connect 153.66.89.39:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2604,gmrust,cs136664,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2604
Protocol Match the game version: protocol 2604 is required.
cs136664
Build Game build reading: 136664.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.