RUST METRICSFlight deck · live data
Data live Servers11,644 Players39,508 Populated2,969 Fresh wipes 3 h75 Scan5 min
‹ All servers153.66.85.83:28015
Offline Full Queue Fresh wipe Wipe due No query

RustDockerServer

Offline 153.66.85.83:28015 checked 12d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,126top 70%
Last wipe336d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct16 Oct18 Oct19 Oct21 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does RustDockerServer wipe?

Its rhythm cannot be told from the wipes of RustDockerServer on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 336 days 23 hours ago.

Lists and filters

How should you read the tags on RustDockerServer?

These are the tags RustDockerServer publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2604 (Protocol): Protocol 2604: join only on the same game version; cs136664 (Build): The server runs game build 136664; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show RustDockerServer?

These Rust Metrics lists carry RustDockerServer: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does RustDockerServer hold among Rust servers?

Player hours over seven days put RustDockerServer at #15,126, in the top 70% of all ranked servers.

What is the population on RustDockerServer?

Status for RustDockerServer: offline. Last seen 12 days 1 hours ago.

Server

What location is RustDockerServer hosted in?

Reading: location. RustDockerServer gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 153.66.85.83:28015.

What Rust version is RustDockerServer on?

Version check: Rust network protocol 2604 and build 136664 on Linux, run by RustDockerServer. To get in, your game needs the same protocol; Steam applies the update.

Is RustDockerServer up, and how often does it stay up?

Check: connection. RustDockerServer is offline at this moment. Last contact was 12 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 14 October 2026, recorded by Rust Metrics.

Map and rules

What rules does RustDockerServer enforce, and what are its settings?

Check: gather rate. The name RustDockerServer does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on RustDockerServer?

Check: map. Procedural, generated by the game, on RustDockerServer.

Join

How can you get onto RustDockerServer?

To join: start Rust, press F1 and type client.connect 153.66.85.83:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2604,gmrust,cs136664,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2604
Protocol Protocol 2604: join only on the same game version.
cs136664
Build The server runs game build 136664.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.