RustDockerServer
Offline 153.66.255.60:28015 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 675/750
- 50/250
- 84/250
- 370/450
- 184/250
- 170/250
Quick answers
from the figures on this pageWipe schedule
What wipe timing does RustDockerServer follow?
Its rhythm cannot be told from the wipes of RustDockerServer on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 336 days 18 hours ago.
Tags
How should you read the tags on RustDockerServer?
These are the tags RustDockerServer publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2604 (Protocol): Your game must run protocol 2604 to get in; cs136664 (Build): Game build reading: 136664; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RustDockerServer appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RustDockerServer: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does RustDockerServer sit in the rankings?
Player hours over seven days put RustDockerServer at #15,495, in the top – of all ranked servers.
What is the population on RustDockerServer?
Reading for RustDockerServer: offline at this moment; last seen 37 days 19 hours ago.
Server details
Where does RustDockerServer sit?
Reading: location. RustDockerServer gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 153.66.255.60:28015.
What Rust version is RustDockerServer on?
Rust network protocol 2604 and build 136664 on Linux is the build RustDockerServer runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is RustDockerServer, and is it online now?
Check: connection. RustDockerServer is offline at this moment. Last contact was 37 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 19 September 2026.
Settings and map
How is RustDockerServer configured, and what rules are in force?
Reading the name gives no gather rate for RustDockerServer. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
Which map is live on RustDockerServer?
Check: map. Procedural, generated by the game, on RustDockerServer.
Join
What do you do to join RustDockerServer?
Check: join. Open Rust, press F1, then enter client.connect 153.66.255.60:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.