private test server
Offline 153.66.254.23:28015 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
25% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 448/500
- 454/475
- 984/1000
- 67/100
- 998/1000
- 22/250
Quick answers
from the figures on this pageWipe timing
How often does private test server wipe, and when?
Its rhythm cannot be told from the wipes of private test server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 24 days 14 hours ago.
Tags
Which tags does private test server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): 4 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from private test server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does private test server appear in Rust Metrics lists and filters?
On Rust Metrics, private test server sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does private test server sit in the rankings?
Player hours over seven days put private test server at #13,650, in the top 62% of all ranked servers.
What player count does private test server carry?
private test server is not responding; status offline, last seen 20 days 14 hours ago.
Operator and location
Where does private test server sit?
No region comes from private test server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 153.66.254.23:28015.
What Rust version is private test server on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by private test server. Matching protocol is required to join. Let Steam update your game.
Is private test server up, and how often does it stay up?
private test server reports offline. The last reading came 20 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 7 October 2026.
Settings and map
What settings and rules apply on private test server?
No gather rate appears in the name: private test server. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
What map is private test server on?
Check: map. Procedural, generated by the game, on private test server.
How to join
What do you do to join private test server?
Press F1 in Rust and enter client.connect 153.66.254.23:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.