Rust34FF
Offline 153.66.135.24:28015 checked 41d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 291/300
- 269/250
- 24/250
- 21/250
- 39/100
- 125/200
Quick answers
from the figures on this pageWipe schedule
How often does Rust34FF wipe, and when?
To tell the rhythm of Rust34FF, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 55 days 4 hours ago the current world was made.
Lists and filters
How should you read the tags on Rust34FF?
These are the tags Rust34FF publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp8 (Max players): The server holds 8 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): The server runs game build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Rust34FF appear in Rust Metrics lists and filters?
On Rust Metrics, Rust34FF sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does Rust34FF hold among Rust servers?
Ranking for Rust34FF: #15,427 on seven-day player hours, top – of all ranked servers.
How full does Rust34FF get?
Status for Rust34FF: offline. Last seen 41 days 3 hours ago.
Server
Where does Rust34FF sit?
No region tag on Rust34FF. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 153.66.135.24:28015.
What Rust version is Rust34FF on?
Version check: Rust network protocol 2633 and build 164530 on Linux, run by Rust34FF. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Rust34FF, and is it online now?
Reading: offline. Rust34FF last answered 41 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 18 September 2026, recorded by Rust Metrics.
Settings and map
How is Rust34FF configured, and what rules are in force?
Reading the name gives no gather rate for Rust34FF. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is off. That is Valve's anti-cheat.
What map is Rust34FF on?
The game generates a procedural map for Rust34FF.
Connection
How can you get onto Rust34FF?
Press F1 in Rust and enter client.connect 153.66.135.24:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.