RUST METRICSFlight deck · live data
Data live Servers11,641 Players44,965 Populated3,093 Fresh wipes 3 h105 Scan5 min
‹ All servers153.66.135.24:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust34FF

Offline 153.66.135.24:28015 checked 41d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 4 6 8 PAX 0 /8

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,427no region published
Last wipe55d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does Rust34FF wipe, and when?

To tell the rhythm of Rust34FF, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 55 days 4 hours ago the current world was made.

Lists and filters

How should you read the tags on Rust34FF?

These are the tags Rust34FF publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp8 (Max players): The server holds 8 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): The server runs game build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Rust34FF appear in Rust Metrics lists and filters?

On Rust Metrics, Rust34FF sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does Rust34FF hold among Rust servers?

Ranking for Rust34FF: #15,427 on seven-day player hours, top – of all ranked servers.

How full does Rust34FF get?

Status for Rust34FF: offline. Last seen 41 days 3 hours ago.

Server

Where does Rust34FF sit?

No region tag on Rust34FF. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 153.66.135.24:28015.

What Rust version is Rust34FF on?

Version check: Rust network protocol 2633 and build 164530 on Linux, run by Rust34FF. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Rust34FF, and is it online now?

Reading: offline. Rust34FF last answered 41 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 18 September 2026, recorded by Rust Metrics.

Settings and map

How is Rust34FF configured, and what rules are in force?

Reading the name gives no gather rate for Rust34FF. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is off. That is Valve's anti-cheat.

What map is Rust34FF on?

The game generates a procedural map for Rust34FF.

Connection

How can you get onto Rust34FF?

Press F1 in Rust and enter client.connect 153.66.135.24:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp8,ptrak,$r?,v2633,gmvanilla,cs164530,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp8
Max players The server holds 8 slots.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Match the game version: protocol 2633 is required.
cs164530
Build The server runs game build 164530.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.