Rust34FF
Offline 153.66.135.117:28015 checked 34d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 441/475
- 348/375
- 42/250
- 33/250
- 46/100
- 147/200
Quick answers
from the figures on this pageReset cycle
When does Rust34FF wipe?
To tell the rhythm of Rust34FF, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 55 days 6 hours ago.
Lists and filters
How should you read the tags on Rust34FF?
These are the tags Rust34FF publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp8 (Max players): The server holds 8 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Game build reading: 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Rust34FF?
These Rust Metrics lists carry Rust34FF: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Rust34FF sit in the rankings?
Player hours over seven days put Rust34FF at #16,224, in the top 71% of all ranked servers.
What player count does Rust34FF carry?
Reading for Rust34FF: offline at this moment; last seen 34 days 6 hours ago.
Operator and location
Which location does Rust34FF run from?
No region tag on Rust34FF. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 153.66.135.117:28015.
What Rust version is Rust34FF on?
Version check: Rust network protocol 2633 and build 165217 on Linux, run by Rust34FF. Check: protocol. To join, your game must match; Steam handles the update.
Is Rust34FF up, and how often does it stay up?
Reading: offline. Rust34FF last answered 34 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 25 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Rust34FF?
No gather rate appears in the name: Rust34FF. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is off. That is Valve's anti-cheat.
What map is Rust34FF on?
The game generates a procedural map for Rust34FF.
Connection
How do you connect to Rust34FF?
Press F1 in Rust and enter client.connect 153.66.135.117:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.