RUST METRICSFlight deck · live data
Data live Servers11,698 Players53,885 Populated3,236 Fresh wipes 3 h139 Scan5 min
‹ All servers153.170.109.3:28020
Offline Full Queue Fresh wipe Wipe due No query

Test

Offline 153.170.109.3:28020 checked 20h ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg7-day peak 1, past the slots
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#9,626top 43%
Last wipe32d agono schedule published
Next wipe–no rhythm it keeps
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75111:0012:0013:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 5

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 10:41 UTC14d ago – – running 1
Tue 13 Oct, 08:29 UTC16d ago 0 – 1.1 days 0
Thu 1 Oct, 18:03 UTC FW27d ago 1 halved by day 5 11.6 days 1
Wed 30 Sep, 14:34 UTC28d ago 1 – 1.1 days 1
Sun 27 Sep, 07:41 UTC32d ago 1 held half 3.3 days 1
Thu 24 Sep, 12:12 UTC34d ago 1 – 2.8 days 1
Wed 23 Sep, 03:50 UTC36d ago 1 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Test when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. By day 5 it fell below half when it didn't.

When does Test wipe?

No next wipe can be predicted for Test, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 32 days 2 hours ago.

Lists and filters

Which tags does Test carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): Slots: 0; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs169498 (Build): Game build reading: 169498; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from Test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Test appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Test: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Test hold among Rust servers?

Player hours over seven days put Test at #9,626, in the top 43% of all ranked servers.

What player count does Test carry?

Status for Test: offline. Last seen 20 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Check: 48-hour peak. 12:00 UTC, 1 players on average.

Server

What location is Test hosted in?

No region comes from Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 153.170.109.3:28020.

What Rust version is Test on?

Version check: Rust network protocol 2635 and build 169498 on Windows, run by Test. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Test, and is it online?

Reading: offline. Test last answered 20 hours ago. Reading: 4% uptime over the last 7 full days. It was up 6 of 168 hours. The first sighting on Rust Metrics was 18 September 2026.

Map and rules

What settings and rules apply on Test?

Reading the name gives no gather rate for Test. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

How to join

What do you do to join Test?

To join: start Rust, press F1 and type client.connect 153.170.109.3:28020. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs169498,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp0
Max players Slots: 0.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs169498
Build Game build reading: 169498.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.