Test
Offline 153.170.109.3:28020 checked 20h ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avg7-day peak 1, past the slotsServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 10:41 UTC14d ago | – | – | running | 1 |
| Tue 13 Oct, 08:29 UTC16d ago | 0 | – | 1.1 days | 0 |
| Thu 1 Oct, 18:03 UTC FW27d ago | 1 | halved by day 5 | 11.6 days | 1 |
| Wed 30 Sep, 14:34 UTC28d ago | 1 | – | 1.1 days | 1 |
| Sun 27 Sep, 07:41 UTC32d ago | 1 | held half | 3.3 days | 1 |
| Thu 24 Sep, 12:12 UTC34d ago | 1 | – | 2.8 days | 1 |
| Wed 23 Sep, 03:50 UTC36d ago | 1 | – | 1.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 368/400
- 328/350
- 34/250
- 34/250
- 48/100
- 166/200
Quick answers
from the figures on this pageReset cycle
What happens on Test when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. By day 5 it fell below half when it didn't.
When does Test wipe?
No next wipe can be predicted for Test, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 32 days 2 hours ago.
Lists and filters
Which tags does Test carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): Slots: 0; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs169498 (Build): Game build reading: 169498; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from Test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Test: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Test hold among Rust servers?
Player hours over seven days put Test at #9,626, in the top 43% of all ranked servers.
What player count does Test carry?
Status for Test: offline. Last seen 20 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Check: 48-hour peak. 12:00 UTC, 1 players on average.
Server
What location is Test hosted in?
No region comes from Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 153.170.109.3:28020.
What Rust version is Test on?
Version check: Rust network protocol 2635 and build 169498 on Windows, run by Test. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Test, and is it online?
Reading: offline. Test last answered 20 hours ago. Reading: 4% uptime over the last 7 full days. It was up 6 of 168 hours. The first sighting on Rust Metrics was 18 September 2026.
Map and rules
What settings and rules apply on Test?
Reading the name gives no gather rate for Test. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
How to join
What do you do to join Test?
To join: start Rust, press F1 and type client.connect 153.170.109.3:28020. Or press Launch Rust here and Steam opens the game and connects you.