Test Z
Online 152.89.199.149:35000 checked 10m ago
Server instruments
last reading Wed 06:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 93 · below 20 is lag, below 10 is badEntities
48 h range 68,912–71,492 · memory 2,347 MBUptime
3 days 23 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 107, 13 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 17:14 UTC20d ago | 107 | – | running | 0 |
| Fri 2 Oct, 09:12 UTC25d ago | 0 | – | 5.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 334/350
- 7/250
- 20/250
- 129/225
- 64/225
- 33/100
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Test Z?
The busiest point of its recent wipes drew 54 players on average. Peak crowd on the latest wipe: 13 hours in.
When does Test Z wipe?
The rhythm of Test Z's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 22 hours ago.
Tags
Which tags does Test Z carry, and what do they mean?
Tags published by Test Z, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which operator is behind Test Z?
No other server we track uses the x4c.ru hostname that Test Z publishes.
Which lists and filters on Rust Metrics show Test Z?
Rust Metrics lists featuring Test Z: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Test Z hold among Rust servers?
Ranking for Test Z: #15,251 on seven-day player hours, top 69% of all ranked servers.
What is the population on Test Z?
0 of 100 slots are filled on Test Z right now. Seven-day check: 0 players on average. Peak reading: 1.
Server details
Which location does Test Z run from?
Reading: location. Test Z gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 152.89.199.149:35000.
What Rust version is Test Z on?
Rust network protocol 2635 and build 168909 on Linux is the build Test Z runs. Check: protocol. To join, your game must match; Steam handles the update.
How does Test Z perform?
Over the last 48 hours the average was 115 server fps; the floor was 93. Reading: 71,492 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,606 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on Test Z, and is it online?
Test Z reports online. Status: normal. By its reported uptime, the last restart was roughly 3 days 23 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 14 September 2026.
Rules and settings
What rules does Test Z enforce, and what are its settings?
No gather rate appears in the name: Test Z. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
What map is Test Z on?
Check: map. Procedural, size 3,500, seed 5395053, generated by the game on Test Z. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to Test Z?
To join: start Rust, press F1 and type client.connect 152.89.199.149:35000. Or press Launch Rust here and Steam opens the game and connects you. https://x4c.ru is where its website sits.
