sss
Offline 152.53.141.115:28015 checked 45d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageWipe timing
What wipe timing does sss follow?
Its rhythm cannot be told from the wipes of sss on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 62 days 5 hours ago.
Tag meanings
Which tags does sss carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164043 (Build): Build 164043; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $rpol (Region code): pol is the region code on record from sss. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show sss?
Rust Metrics lists featuring sss: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What is the population on sss?
Status for sss: offline. Last seen 45 days 6 hours ago.
Server details
Which location does sss run from?
Reading: location. sss gives no region, with region code pol. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 152.53.141.115:28015.
What Rust version is sss on?
Rust network protocol 2633 and build 164043 on Windows is the build sss runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on sss, and is it online?
sss reports offline. The last reading came 45 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What settings and rules apply on sss?
Reading the name gives no gather rate for sss. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC off, Valve's system.
What map is sss on?
The game generates a procedural map for sss.
How to join
How do you connect to sss?
To join: start Rust, press F1 and type client.connect 152.53.141.115:28015. Or press Launch Rust here and Steam opens the game and connects you.