FPS TEST
Offline 152.233.71.22:28015 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 377/425
- 23/250
- 44/250
- 177/200
- 68/200
- 76/100
Quick answers
from the figures on this pageReset cycle
What wipe timing does FPS TEST follow?
The rhythm of FPS TEST's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 44 days 13 hours ago.
Tags
Which tags does FPS TEST carry, and what do they mean?
Tags published by FPS TEST, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Game build reading: 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show FPS TEST?
Rust Metrics lists featuring FPS TEST: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does FPS TEST hold among Rust servers?
Player hours over seven days put FPS TEST at #14,960, in the top – of all ranked servers.
How full does FPS TEST get?
Status for FPS TEST: offline. Last seen 37 days 4 hours ago.
Server details
What location is FPS TEST hosted in?
No region tag on FPS TEST. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 152.233.71.22:28015.
What Rust version is FPS TEST on?
Version check: Rust network protocol 2633 and build 163794 on Windows, run by FPS TEST. To get in, your game needs the same protocol; Steam applies the update.
How reliable is FPS TEST, and is it online now?
Reading: offline. FPS TEST last answered 37 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 20 September 2026.
Map and rules
What settings and rules apply on FPS TEST?
No gather rate appears in the name: FPS TEST. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is FPS TEST on?
The game generates a procedural map for FPS TEST.
Connection
How do you connect to FPS TEST?
Check: join. Open Rust, press F1, then enter client.connect 152.233.71.22:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.