RUST METRICSFlight deck · live data
Data live Servers11,866 Players94,541 Populated3,878 Fresh wipes 3 h396 Scan5 min
‹ All servers152.228.198.143:20338
Online Full Queue Fresh wipe Wipe due No query

A Shockbyte Rust Server

Online 152.228.198.143:20338 checked 12m ago

COM 1 · connect

Server instruments

last reading Thu 14:00 UTC
0 31 62 94 125 PAX 0 /125

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 211 SERVER FPS

Server fps

48 h low 211 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 31,806 ×1000

Entities

48 h range 29,087–31,948 · memory 2,479 MB
1239 ET SINCE RESTART 2D 02H

Uptime

2 days 2 hours since its last restart, at the last reading
7-day average0peak 2
Rank#5,659top 25%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Memory2,479MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 8

The first 48 hours of its last wipes

Thu 22 OctMon 5 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 19:35 UTC6d ago 1 – running 0
Mon 5 Oct, 15:15 UTC24d ago 1 halved by day 15 17.2 days 0
Sun 4 Oct, 13:17 UTC25d ago 1 – 1.1 days 1
Fri 2 Oct, 09:13 UTC27d ago 2 held half 2.2 days 0
Sat 26 Sep, 14:51 UTC33d ago 2 halved by day 1 5.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on A Shockbyte Rust Server when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. Until the next wipe, the crowd stayed above half that peak in 33% of its recent wipes. By day 8 it fell below half when it didn't.

How often does A Shockbyte Rust Server wipe, and when?

There is no next wipe to predict: A Shockbyte Rust Server wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 6 days 18 hours ago.

Tag meanings

How should you read the tags on A Shockbyte Rust Server?

Tags published by A Shockbyte Rust Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp125 (Max players): 125 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring A Shockbyte Rust Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player count

What position does A Shockbyte Rust Server hold among Rust servers?

Ranking for A Shockbyte Rust Server: #5,659 on seven-day player hours, top 25% of all ranked servers.

What is the population on A Shockbyte Rust Server?

0 of 125 slots are filled on A Shockbyte Rust Server right now. Seven-day check: 0 players on average. Peak reading: 2. Average at the busiest hour was 1 players, at 14:00 UTC over the last 48 hours.

Server details

Which location does A Shockbyte Rust Server run from?

No region comes from A Shockbyte Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 152.228.198.143:20338.

What Rust version is A Shockbyte Rust Server on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by A Shockbyte Rust Server. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for A Shockbyte Rust Server?

Over the last 48 hours the average was 225 server fps; the floor was 211. Check: entities. The peak was 31,948, counting buildings, deployables and the rest of the world. Reading: 3,098 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is A Shockbyte Rust Server, and is it online now?

A Shockbyte Rust Server reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 2 days 2 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What rules does A Shockbyte Rust Server enforce, and what are its settings?

No gather rate appears in the name: A Shockbyte Rust Server. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on A Shockbyte Rust Server?

Size 2,500 and seed 50000: the game generates the procedural map on A Shockbyte Rust Server from them. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How do you connect to A Shockbyte Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 152.228.198.143:20338. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp125
Max players 125 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.