RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h0 Scan5 min
‹ All servers151.80.25.50:28013
Online Full Queue Fresh wipe Wipe due No query

staging

Online 151.80.25.50:28013 checked 3h ago

COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 38 75 112 150 PAX 0 /150

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 1 SERVER FPS

Server fps

48 h low 1 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 110,000 ×1000

Entities

48 h range 99,000–119,000 · memory 1,739 MB
1239 ET SINCE RESTART 00:15

Uptime

0 h 15 min since its last restart, at the last reading
7-day average0peak –
Rank#15,323top 69%
Last wipe34d agono schedule published
Next wipe–too few wipes seen yet
Memory1,739MBat the last reading
REC 1

Players

AveragePeak
0123421:0004:0011:0003:0010:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

00.511.5221:0004:0011:0003:0010:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 10:41 UTC34d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on staging?

At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.

How often does staging wipe, and when?

The rhythm of staging's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 34 days 7 hours ago.

Lists and filters

How should you read the tags on staging?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp150 (Max players): Slots: 150; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs169545 (Build): Game build reading: 169545; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from staging. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does staging appear in Rust Metrics lists and filters?

These Rust Metrics lists carry staging: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does staging sit in the rankings?

Ranking for staging: #15,323 on seven-day player hours, top 69% of all ranked servers.

How full does staging get?

0 of 150 slots are filled on staging right now. Check: player average. 0 over the last seven days.

Operator and location

What location is staging hosted in?

No region comes from staging. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 151.80.25.50:28013.

What Rust version is staging on?

Rust network protocol 2635 and build 169545 on Linux is the build staging runs. To get in, your game needs the same protocol; Steam applies the update.

How does staging perform?

Over the last 48 hours the average was 1 server fps; the floor was 1. Reading: 119,000 entities at the highest. That covers buildings, deployables and everything else. Reading: 1,739 MB of memory at the highest. Expect lag when fps falls and entities climb.

Is staging up, and how often does it stay up?

staging reports online. Status: normal. By its reported uptime, the last restart was roughly 15 minutes ago. Reading: 95% uptime over the last 7 full days. It was up 160 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What rules does staging enforce, and what are its settings?

No gather rate appears in the name: staging. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

What map is staging on?

Check: map. Procedural, size 4,500, seed 59991, generated by the game on staging. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How can you get onto staging?

To join: start Rust, press F1 and type client.connect 151.80.25.50:28013. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,gmrust,cs169545,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp150
Max players Slots: 150.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs169545
Build Game build reading: 169545.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.