staging
Online 151.80.25.50:28013 checked 3h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 1 · below 20 is lag, below 10 is badEntities
48 h range 99,000–119,000 · memory 1,739 MBUptime
0 h 15 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 10:41 UTC34d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on staging?
At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
How often does staging wipe, and when?
The rhythm of staging's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 34 days 7 hours ago.
Lists and filters
How should you read the tags on staging?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp150 (Max players): Slots: 150; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs169545 (Build): Game build reading: 169545; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from staging. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does staging appear in Rust Metrics lists and filters?
These Rust Metrics lists carry staging: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does staging sit in the rankings?
Ranking for staging: #15,323 on seven-day player hours, top 69% of all ranked servers.
How full does staging get?
0 of 150 slots are filled on staging right now. Check: player average. 0 over the last seven days.
Operator and location
What location is staging hosted in?
No region comes from staging. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 151.80.25.50:28013.
What Rust version is staging on?
Rust network protocol 2635 and build 169545 on Linux is the build staging runs. To get in, your game needs the same protocol; Steam applies the update.
How does staging perform?
Over the last 48 hours the average was 1 server fps; the floor was 1. Reading: 119,000 entities at the highest. That covers buildings, deployables and everything else. Reading: 1,739 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is staging up, and how often does it stay up?
staging reports online. Status: normal. By its reported uptime, the last restart was roughly 15 minutes ago. Reading: 95% uptime over the last 7 full days. It was up 160 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What rules does staging enforce, and what are its settings?
No gather rate appears in the name: staging. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is staging on?
Check: map. Procedural, size 4,500, seed 59991, generated by the game on staging. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How can you get onto staging?
To join: start Rust, press F1 and type client.connect 151.80.25.50:28013. Or press Launch Rust here and Steam opens the game and connects you.