Server Test
Offline 151.47.197.118:28015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 539/525
- 407/450
- 52/250
- 47/250
- 62/100
- 171/200
Quick answers
from the figures on this pageWipe timing
How often does Server Test wipe, and when?
To tell the rhythm of Server Test, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 12 days 5 hours ago.
Lists and filters
Which tags does Server Test carry, and what do they mean?
These are the tags Server Test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Server Test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Server Test: Rust community servers: live readings and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does Server Test sit in the rankings?
Ranking for Server Test: #13,094 on seven-day player hours, top 60% of all ranked servers.
What is the population on Server Test?
Server Test is not responding; status offline, last seen 11 days 9 hours ago.
Operator and location
Which location does Server Test run from?
Reading: location. Server Test gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 151.47.197.118:28015.
What Rust version is Server Test on?
Reading: Server Test, Rust network protocol 2634 and build 167781, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Server Test, and is it online?
Reading: offline. Server Test last answered 11 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 18 October 2026.
Rules and settings
What settings and rules apply on Server Test?
Reading the name gives no gather rate for Server Test. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.
What map is Server Test on?
Check: map. Procedural, generated by the game, on Server Test.
Join
How do you connect to Server Test?
Check: join. Open Rust, press F1, then enter client.connect 151.47.197.118:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.