Server Test
Offline 151.19.195.209:28015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 195/250
- 114/200
- 21/250
- 12/250
- 21/100
- 27/225
Quick answers
from the figures on this pageWipe schedule
When does Server Test wipe?
To tell the rhythm of Server Test, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 101 days 13 hours ago the current world was made.
Tag meanings
Which tags does Server Test carry, and what do they mean?
Tags published by Server Test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2631 (Protocol): Your game must run protocol 2631 to get in; cs156812 (Build): Game build reading: 156812; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Server Test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Server Test: Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Occupancy
Where does Server Test sit in the rankings?
Ranking for Server Test: #15,197 on seven-day player hours, top 70% of all ranked servers.
How full does Server Test get?
Reading for Server Test: offline at this moment; last seen 11 days 19 hours ago.
Server
Where does Server Test sit?
Reading: location. Server Test gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 151.19.195.209:28015.
What Rust version is Server Test on?
Version check: Rust network protocol 2631 and build 156812 on Windows, run by Server Test. Matching protocol is required to join. Let Steam update your game.
Is Server Test up, and how often does it stay up?
Check: connection. Server Test is offline at this moment. Last contact was 11 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 17 October 2026.
Settings and map
How is Server Test configured, and what rules are in force?
No gather rate appears in the name: Server Test. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. VAC is on. That is Valve's anti-cheat.
Which map is live on Server Test?
Check: map. Procedural, generated by the game, on Server Test.
How to join
How do you connect to Server Test?
Check: join. Open Rust, press F1, then enter client.connect 151.19.195.209:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.