Server Test
Offline 151.19.165.108:28015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 137/250
- 125/200
- 14/250
- 18/250
- 12/100
- 35/200
Quick answers
from the figures on this pageReset cycle
How often does Server Test wipe, and when?
To tell the rhythm of Server Test, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 11 days 21 hours ago.
Tag meanings
Which tags does Server Test carry, and what do they mean?
These are the tags Server Test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Server Test?
On Rust Metrics, Server Test sits in these lists: Rust community servers: live readings and Vanilla Rust servers, live. Reading: server list filters. It comes up under Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does Server Test sit in the rankings?
Player hours over seven days put Server Test at #13,094, in the top 60% of all ranked servers.
How full does Server Test get?
Server Test is not responding; status offline, last seen 11 days 2 hours ago.
Server
Where does Server Test sit?
No region comes from Server Test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 151.19.165.108:28015.
What Rust version is Server Test on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by Server Test. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Server Test, and is it online now?
Reading: offline. Server Test last answered 11 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 17 October 2026.
Map and rules
What rules does Server Test enforce, and what are its settings?
No gather rate appears in the name: Server Test. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Server Test?
The game generates a procedural map for Server Test.
Connection
How do you connect to Server Test?
To join: start Rust, press F1 and type client.connect 151.19.165.108:28015. Or press Launch Rust here and Steam opens the game and connects you.