Ashes We Return
Offline 150.252.190.81:28015 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 338/375
- 296/325
- 28/250
- 21/250
- 42/100
- 124/200
Quick answers
from the figures on this pageReset cycle
How often does Ashes We Return wipe, and when?
The rhythm of Ashes We Return's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 18 days 4 hours ago.
Tags
Which tags does Ashes We Return carry, and what do they mean?
These are the tags Ashes We Return publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): The server runs game build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Ashes We Return appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Ashes We Return: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Ashes We Return hold among Rust servers?
Ranking for Ashes We Return: #15,335 on seven-day player hours, top 69% of all ranked servers.
How full does Ashes We Return get?
Reading for Ashes We Return: offline at this moment; last seen 5 days 6 hours ago. Seven-day reading: 0 players on average.
Server details
What location is Ashes We Return hosted in?
Reading: location. Ashes We Return gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 150.252.190.81:28015.
What Rust version is Ashes We Return on?
Rust network protocol 2634 and build 167398 on Windows is the build Ashes We Return runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Ashes We Return, and is it online?
Check: connection. Ashes We Return is offline at this moment. Last contact was 5 days 6 hours ago. Uptime for the last 7 full days: 51 of 168 hours, or 30%. The first sighting on Rust Metrics was 11 October 2026.
Rules and settings
What settings and rules apply on Ashes We Return?
No gather rate appears in the name: Ashes We Return. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
What map is Ashes We Return on?
Size 3,000 and seed 1337: the game generates the procedural map on Ashes We Return from them. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How can you get onto Ashes We Return?
To join: start Rust, press F1 and type client.connect 150.252.190.81:28015. Or press Launch Rust here and Steam opens the game and connects you.