RUST METRICSFlight deck · live data
Data live Servers11,658 Players48,164 Populated3,140 Fresh wipes 3 h112 Scan5 min
‹ All servers150.252.190.81:28015
Offline Full Queue Fresh wipe Wipe due No query

Ashes We Return

Offline 150.252.190.81:28015 checked 5d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,335top 69%
Last wipe18d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Ashes We Return wipe, and when?

The rhythm of Ashes We Return's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 18 days 4 hours ago.

Tags

Which tags does Ashes We Return carry, and what do they mean?

These are the tags Ashes We Return publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): The server runs game build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Ashes We Return appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Ashes We Return: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Ashes We Return hold among Rust servers?

Ranking for Ashes We Return: #15,335 on seven-day player hours, top 69% of all ranked servers.

How full does Ashes We Return get?

Reading for Ashes We Return: offline at this moment; last seen 5 days 6 hours ago. Seven-day reading: 0 players on average.

Server details

What location is Ashes We Return hosted in?

Reading: location. Ashes We Return gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 150.252.190.81:28015.

What Rust version is Ashes We Return on?

Rust network protocol 2634 and build 167398 on Windows is the build Ashes We Return runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Ashes We Return, and is it online?

Check: connection. Ashes We Return is offline at this moment. Last contact was 5 days 6 hours ago. Uptime for the last 7 full days: 51 of 168 hours, or 30%. The first sighting on Rust Metrics was 11 October 2026.

Rules and settings

What settings and rules apply on Ashes We Return?

No gather rate appears in the name: Ashes We Return. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

What map is Ashes We Return on?

Size 3,000 and seed 1337: the game generates the procedural map on Ashes We Return from them. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How can you get onto Ashes We Return?

To join: start Rust, press F1 and type client.connect 150.252.190.81:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167398
Build The server runs game build 167398.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.