LinuxGSM
Offline 150.228.93.65:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 169/250
- 121/200
- 17/250
- 15/250
- 18/100
- 29/200
Quick answers
from the figures on this pageReset cycle
How often does LinuxGSM wipe, and when?
To tell the rhythm of LinuxGSM, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 21 days 7 hours ago the current world was made.
Tags
Which tags does LinuxGSM carry, and what do they mean?
These are the tags LinuxGSM publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167231 (Build): Build 167231; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show LinuxGSM?
These Rust Metrics lists carry LinuxGSM: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does LinuxGSM sit in the rankings?
Ranking for LinuxGSM: #15,215 on seven-day player hours, top 71% of all ranked servers.
What is the population on LinuxGSM?
Reading for LinuxGSM: offline at this moment; last seen 15 days ago.
Operator and location
Where does LinuxGSM sit?
No region tag on LinuxGSM. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 150.228.93.65:28015.
What Rust version is LinuxGSM on?
Rust network protocol 2634 and build 167231 on Linux is the build LinuxGSM runs. Matching protocol is required to join. Let Steam update your game.
Is LinuxGSM up, and how often does it stay up?
Reading: offline. LinuxGSM last answered 15 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 14 October 2026.
Map and rules
What settings and rules apply on LinuxGSM?
Reading the name gives no gather rate for LinuxGSM. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is LinuxGSM on?
Check: map. Procedural, generated by the game, on LinuxGSM.
Connection
How can you get onto LinuxGSM?
Press F1 in Rust and enter client.connect 150.228.93.65:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.