LinuxGSM
Offline 150.228.25.124:28015 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 440/500
- 447/475
- 976/1000
- 63/100
- 992/1000
- 26/250
Quick answers
from the figures on this pageReset cycle
What wipe timing does LinuxGSM follow?
Its rhythm cannot be told from the wipes of LinuxGSM on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 21 days 21 hours ago the current world was made.
Lists and filters
How should you read the tags on LinuxGSM?
These are the tags LinuxGSM publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167231 (Build): Build 167231; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show LinuxGSM?
Rust Metrics lists featuring LinuxGSM: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does LinuxGSM sit in the rankings?
Ranking for LinuxGSM: #15,228 on seven-day player hours, top 70% of all ranked servers.
What is the population on LinuxGSM?
LinuxGSM is not responding; status offline, last seen 12 days 14 hours ago.
Server details
Where does LinuxGSM sit?
No region comes from LinuxGSM. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 150.228.25.124:28015.
What Rust version is LinuxGSM on?
Reading: LinuxGSM, Rust network protocol 2634 and build 167231, Linux. Matching protocol is required to join. Let Steam update your game.
What is the uptime on LinuxGSM, and is it online?
LinuxGSM reports offline. The last reading came 12 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 16 October 2026, recorded by Rust Metrics.
Settings and map
How is LinuxGSM configured, and what rules are in force?
Check: gather rate. The name LinuxGSM does not state one. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on LinuxGSM?
The game generates a procedural map for LinuxGSM.
Connection
How can you get onto LinuxGSM?
Check: join. Open Rust, press F1, then enter client.connect 150.228.25.124:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.