Development Server
Offline 150.228.19.59:28015 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 196/250
- 182/200
- 16/250
- 14/250
- 15/100
- 90/200
Quick answers
from the figures on this pageWipe schedule
When does Development Server wipe?
The rhythm of Development Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 94 days 20 hours ago.
Lists and filters
How should you read the tags on Development Server?
Tags published by Development Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2631 (Protocol): Protocol 2631: join only on the same game version; cs158240 (Build): Build 158240; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Development Server?
On Rust Metrics, Development Server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Development Server sit in the rankings?
Player hours over seven days put Development Server at #15,996, in the top 71% of all ranked servers.
What player count does Development Server carry?
Development Server is not responding; status offline, last seen 24 days 22 hours ago.
Operator and location
Which location does Development Server run from?
No region tag on Development Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 150.228.19.59:28015.
What Rust version is Development Server on?
Rust network protocol 2631 and build 158240 on Windows is the build Development Server runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Development Server, and is it online?
Check: connection. Development Server is offline at this moment. Last contact was 24 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 4 October 2026.
Rules and settings
How is Development Server configured, and what rules are in force?
No gather rate appears in the name: Development Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Development Server?
Check: map. Procedural, generated by the game, on Development Server.
Join
How can you get onto Development Server?
Check: join. Open Rust, press F1, then enter client.connect 150.228.19.59:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.