TroubleChute
Offline 150.228.105.83:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 163/250
- 101/200
- 16/250
- 17/250
- 14/100
- 18/200
Quick answers
from the figures on this pageReset cycle
What wipe timing does TroubleChute follow?
Its rhythm cannot be told from the wipes of TroubleChute on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 42 days 17 hours ago the current world was made.
Lists and filters
Which tags does TroubleChute carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Game build reading: 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from TroubleChute. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does TroubleChute appear in Rust Metrics lists and filters?
On Rust Metrics, TroubleChute sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does TroubleChute hold among Rust servers?
Player hours over seven days put TroubleChute at #13,349, in the top – of all ranked servers.
How full does TroubleChute get?
TroubleChute is not responding; status offline, last seen 42 days 15 hours ago.
Operator and location
Where does TroubleChute sit?
No region comes from TroubleChute. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 150.228.105.83:28015.
What Rust version is TroubleChute on?
Reading: TroubleChute, Rust network protocol 2633 and build 163794, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is TroubleChute, and is it online now?
Check: connection. TroubleChute is offline at this moment. Last contact was 42 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 16 September 2026.
Map and rules
How is TroubleChute configured, and what rules are in force?
No gather rate appears in the name: TroubleChute. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
What map is TroubleChute on?
Check: map. Procedural, generated by the game, on TroubleChute.
Join
How do you connect to TroubleChute?
Press F1 in Rust and enter client.connect 150.228.105.83:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.