Mirsh's Private Server
Online 15.235.23.40:27961 checked 9m ago
Server instruments
last reading Thu 20:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 238 · below 20 is lag, below 10 is badEntities
48 h range 6,827–9,081 · memory 2,144 MBUptime
1 days 13 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 03:24 UTC16d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 215/275
- 293/350
- 774/1000
- 46/100
- 866/950
- 713/800
Quick answers
from the figures on this pageWipe timing
What happens on Mirsh's Private Server when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
How often does Mirsh's Private Server wipe, and when?
To tell the rhythm of Mirsh's Private Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 16 days 17 hours ago the current world was made.
Tags
How should you read the tags on Mirsh's Private Server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from Mirsh's Private Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Mirsh's Private Server?
On Rust Metrics, Mirsh's Private Server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Mirsh's Private Server sit in the rankings?
Ranking for Mirsh's Private Server: #6,136 on seven-day player hours, top 28% of all ranked servers.
How full does Mirsh's Private Server get?
Current headcount on Mirsh's Private Server: 0 players, 2 slots available. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 00:00 UTC over the last 48 hours.
Server details
Which location does Mirsh's Private Server run from?
Reading: location. Mirsh's Private Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 15.235.23.40:27961.
What Rust version is Mirsh's Private Server on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Mirsh's Private Server. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Mirsh's Private Server within range?
Reading: 240 server fps on average across the last 48 hours. It never dropped below 238. Check: entities. The peak was 9,081, counting buildings, deployables and the rest of the world. Reading: 2,370 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Mirsh's Private Server, and is it online now?
Reading: online. Mirsh's Private Server answers right now. Check: restart. The uptime it reports puts the last restart about 37 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 10 October 2026, recorded by Rust Metrics.
Map and rules
What rules does Mirsh's Private Server enforce, and what are its settings?
Check: gather rate. The name Mirsh's Private Server does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Which map is live on Mirsh's Private Server?
Check: map. Procedural, size 1,500, seed 50000, generated by the game on Mirsh's Private Server. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How do you connect to Mirsh's Private Server?
Check: join. Open Rust, press F1, then enter client.connect 15.235.23.40:27961. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.