RUST METRICSFlight deck · live data
Data live Servers11,869 Players90,153 Populated3,832 Fresh wipes 3 h374 Scan5 min
‹ All servers15.235.173.7:15811
Offline Full Queue Fresh wipe Wipe due No query

A Rust Staging Server

Offline 15.235.173.7:15811 checked 22d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,008top 72%
Last wipe22d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does A Rust Staging Server follow?

The rhythm of A Rust Staging Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 22 days 21 hours ago the current world was made.

Tags

How should you read the tags on A Rust Staging Server?

These are the tags A Rust Staging Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166964 (Build): Build 166964; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does A Rust Staging Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry A Rust Staging Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does A Rust Staging Server sit in the rankings?

Ranking for A Rust Staging Server: #16,008 on seven-day player hours, top 72% of all ranked servers.

How full does A Rust Staging Server get?

Status for A Rust Staging Server: offline. Last seen 22 days 21 hours ago.

Server details

Which location does A Rust Staging Server run from?

Reading: location. A Rust Staging Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 15.235.173.7:15811.

What Rust version is A Rust Staging Server on?

Version check: Rust network protocol 2634 and build 166964 on Linux, run by A Rust Staging Server. Matching protocol is required to join. Let Steam update your game.

How reliable is A Rust Staging Server, and is it online now?

Check: connection. A Rust Staging Server is offline at this moment. Last contact was 22 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 6 October 2026, recorded by Rust Metrics.

Settings and map

What rules does A Rust Staging Server enforce, and what are its settings?

Reading the name gives no gather rate for A Rust Staging Server. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.

Which map is live on A Rust Staging Server?

Procedural map on A Rust Staging Server, made by the game's generator.

Join

How do you connect to A Rust Staging Server?

Check: join. Open Rust, press F1, then enter client.connect 15.235.173.7:15811. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166964,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166964
Build Build 166964.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.