RUST METRICSFlight deck · live data
Data live Servers11,731 Players65,070 Populated3,342 Fresh wipes 3 h200 Scan5 min
‹ All servers15.235.11.185:3166
Offline Full Queue Fresh wipe Wipe due No query

My Rust Server | ScalaCube

Offline 15.235.11.185:3166 checked 3d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 5 10 15 20 PAX 1 /20

Players now

5% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#11,049top 50%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does My Rust Server | ScalaCube follow?

Its rhythm cannot be told from the wipes of My Rust Server | ScalaCube on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 4 days 12 hours ago.

Tag meanings

How should you read the tags on My Rust Server | ScalaCube?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): Slots: 20; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from My Rust Server | ScalaCube. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show My Rust Server | ScalaCube?

These Rust Metrics lists carry My Rust Server | ScalaCube: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

Where does My Rust Server | ScalaCube sit in the rankings?

Player hours over seven days put My Rust Server | ScalaCube at #11,049, in the top 50% of all ranked servers.

How full does My Rust Server | ScalaCube get?

My Rust Server | ScalaCube is not responding; status offline, last seen 3 days 15 hours ago. Check: players over seven days. Average 0, peak 1.

Operator and location

Where does My Rust Server | ScalaCube sit?

No region tag on My Rust Server | ScalaCube. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 15.235.11.185:3166.

What Rust version is My Rust Server | ScalaCube on?

Reading: My Rust Server | ScalaCube, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

How reliable is My Rust Server | ScalaCube, and is it online now?

Check: connection. My Rust Server | ScalaCube is offline at this moment. Last contact was 3 days 15 hours ago. Uptime for the last 3 full days: 8 of 72 hours, or 11%. The first sighting on Rust Metrics was 25 October 2026.

Map and rules

What settings and rules apply on My Rust Server | ScalaCube?

Reading the name gives no gather rate for My Rust Server | ScalaCube. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

What map is My Rust Server | ScalaCube on?

Size 4,000 and seed 12345: the game generates the procedural map on My Rust Server | ScalaCube from them. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How do you connect to My Rust Server | ScalaCube?

Check: join. Open Rust, press F1, then enter client.connect 15.235.11.185:3166. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp20
Max players Slots: 20.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.