Stephen's Playground
Offline 15.218.111.176:28015 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 180/250
- 222/250
- 643/675
- 39/100
- 748/775
- 585/625
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Stephen's Playground follow?
To tell the rhythm of Stephen's Playground, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 19 days 6 hours ago.
Tag meanings
How should you read the tags on Stephen's Playground?
These are the tags Stephen's Playground publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): The server runs game build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Stephen's Playground?
These Rust Metrics lists carry Stephen's Playground: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Stephen's Playground sit in the rankings?
Ranking for Stephen's Playground: #13,631 on seven-day player hours, top 62% of all ranked servers.
What player count does Stephen's Playground carry?
Status for Stephen's Playground: offline. Last seen 19 days 6 hours ago.
Server
Which location does Stephen's Playground run from?
No region comes from Stephen's Playground. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 15.218.111.176:28015.
What Rust version is Stephen's Playground on?
Version check: Rust network protocol 2634 and build 167398 on Windows, run by Stephen's Playground. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Stephen's Playground, and is it online?
Stephen's Playground reports offline. The last reading came 19 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 10 October 2026.
Rules and settings
What settings and rules apply on Stephen's Playground?
Check: gather rate. The name Stephen's Playground does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
What map is Stephen's Playground on?
Procedural map on Stephen's Playground, made by the game's generator.
How to join
How do you connect to Stephen's Playground?
Press F1 in Rust and enter client.connect 15.218.111.176:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.