RUST METRICSFlight deck · live data
Data live Servers11,892 Players102,135 Populated3,937 Fresh wipes 3 h401 Scan5 min
‹ All servers15.204.68.194:25059
Offline Full Queue Fresh wipe Wipe due No query

A Shockbyte Rust Server

Offline 15.204.68.194:25059 checked 4d ago

quad softcore
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#8,662top 39%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 39% of all ranked servers, and #457 of the quad servers (top 55%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap14.7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 17 OctSat 3 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 05:31 UTC12d ago 1 – running 1
Sat 3 Oct, 18:31 UTC25d ago 1 held half 13.5 days 1
Thu 17 Sep, 21:19 UTC41d ago 1 held half 15.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on A Shockbyte Rust Server when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 1 hours. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

What wipe timing does A Shockbyte Rust Server follow?

No next wipe can be predicted for A Shockbyte Rust Server, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 12 days 11 hours ago.

Lists and filters

Which tags does A Shockbyte Rust Server carry, and what do they mean?

These are the tags A Shockbyte Rust Server publishes, and the server browser reads them: gmsoftcore (Game mode): Softcore ruleset, the easier one; mp1 (Max players): 1 slots in total; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show A Shockbyte Rust Server?

Rust Metrics lists featuring A Shockbyte Rust Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last 2 weeks.

Player count

Where does A Shockbyte Rust Server sit in the rankings?

Player hours over seven days put A Shockbyte Rust Server at #8,662, in the top 39% of all ranked servers. The quad group places it at #457.

How full does A Shockbyte Rust Server get?

A Shockbyte Rust Server is not responding; status offline, last seen 4 days 7 hours ago. Seven-day check: 1 players on average. Peak reading: 1.

Operator and location

Which location does A Shockbyte Rust Server run from?

Reading: location. A Shockbyte Rust Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 15.204.68.194:25059.

What Rust version is A Shockbyte Rust Server on?

Reading: A Shockbyte Rust Server, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is A Shockbyte Rust Server up, and how often does it stay up?

Check: connection. A Shockbyte Rust Server is offline at this moment. Last contact was 4 days 7 hours ago. Reading: 4% uptime over the last 7 full days. It was up 7 of 168 hours. Reading: first seen 17 September 2026, recorded by Rust Metrics.

Map and rules

What rules does A Shockbyte Rust Server enforce, and what are its settings?

No gather rate appears in the name: A Shockbyte Rust Server. Check: group limit. 4 players, under the name quad. Mode check gives softcore; Facepunch's lighter mode: some loot is kept. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

What map is A Shockbyte Rust Server on?

Size 1,800 and seed 300900: the game generates the procedural map on A Shockbyte Rust Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

What do you do to join A Shockbyte Rust Server?

To join: start Rust, press F1 and type client.connect 15.204.68.194:25059. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4

Game

gmsoftcore
Game mode Softcore ruleset, the easier one.
mp1
Max players 1 slots in total.
ts4
Group limit Teams are capped at 4.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.