RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h18 Scan5 min
‹ All servers15.204.152.89:28015
Online Full Queue Fresh wipe Wipe due No query

Squash Rust

Online 15.204.152.89:28015 checked 2h ago

COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 226 SERVER FPS

Server fps

48 h low 204 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 33,280 ×1000

Entities

48 h range 27,374–33,280 · memory 2,325 MB
1239 ET SINCE RESTART 04:01

Uptime

4 h 1 min since its last restart, at the last reading
7-day average2peak 7
Rank#3,707top 17%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Memory2,325MB48 h peak 7 players
REC 1

Players

AveragePeakWipe
0246800:0008:0016:0001:0009:0017:00Wiped Tue 27 Oct, 00:41 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
010020030040000:0008:0016:0001:0009:0017:00Wiped Tue 27 Oct, 00:41 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
wipe-day peak6players, last three wipes

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 27 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 00:41 UTC1d ago – – running 3
Sun 25 Oct, 23:01 UTC2d ago 6 – 1.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Squash Rust?

At their busiest, its recent wipes drew 6 players on average. 27 hours after the wipe, the crowd peaked on the latest wipe.

When does Squash Rust wipe?

To tell the rhythm of Squash Rust, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 42 hours ago the current world was made.

Tags

How should you read the tags on Squash Rust?

Tags published by Squash Rust, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Squash Rust appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Squash Rust: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Occupancy

What position does Squash Rust hold among Rust servers?

Player hours over seven days put Squash Rust at #3,707, in the top 17% of all ranked servers.

How full does Squash Rust get?

Current headcount on Squash Rust: 0 players, 40 slots available. Seven-day check: 2 players on average. Peak reading: 7. Average at the busiest hour was 6 players, at 01:00 UTC over the last 48 hours.

Server details

Which location does Squash Rust run from?

No region tag on Squash Rust. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 15.204.152.89:28015.

What Rust version is Squash Rust on?

Rust network protocol 2635 and build 168909 on Linux is the build Squash Rust runs. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on Squash Rust within range?

Over the last 48 hours the average was 230 server fps; the floor was 204. Check: entities. The peak was 33,280, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,799 MB. Expect lag when fps falls and entities climb.

What is the uptime on Squash Rust, and is it online?

Check: connection. Squash Rust is online at this moment. By its reported uptime, the last restart was roughly 4 hours ago. Reading: 56% uptime over the last 2 full days. It was up 27 of 48 hours. Check: first contact. Rust Metrics logged it on 25 October 2026.

Map and rules

What settings and rules apply on Squash Rust?

Reading the name gives no gather rate for Squash Rust. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.

What map is Squash Rust on?

Check: map. Procedural, size 2,500, seed 313917730, generated by the game on Squash Rust. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

What do you do to join Squash Rust?

Press F1 in Rust and enter client.connect 15.204.152.89:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players 40 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.