RUST METRICSFlight deck · live data
Data live Servers11,883 Players104,335 Populated3,951 Fresh wipes 3 h530 Scan5 min
‹ All servers15.204.152.26:23412
Online Full Queue Fresh wipe Wipe due No query

A Shockbyte Rust Server

Online 15.204.152.26:23412 checked 11m ago

COM 1 · connect

Server instruments

last reading Thu 18:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 201 SERVER FPS

Server fps

48 h low 132 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 84,000 ×1000

Entities

48 h range 45,000–84,000 · memory 3,115 MB
1239 ET SINCE RESTART 02:30

Uptime

2 h 30 min since its last restart, at the last reading
7-day average0peak 1
Rank#7,227top 32%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory3,115MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75120:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct19 Oct22 Oct26 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 15:24 UTC4h ago – – – 0
Thu 29 Oct, 15:15 UTC4h ago – – – 0
Mon 26 Oct, 00:17 UTC3d ago – – – 0
Mon 26 Oct, 00:02 UTC3d ago – – – 0
Sat 24 Oct, 16:22 UTC5d ago – – – 1
Fri 23 Oct, 20:48 UTC5d ago – – – 1
Fri 23 Oct, 18:21 UTC6d ago 1 – 0.9 days 0
Mon 12 Oct, 23:28 UTC16d ago 1 halved by day 3 10.8 days 0
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does A Shockbyte Rust Server wipe, and when?

None of the resets on A Shockbyte Rust Server counts as a wipe; it makes a new world every few hours and keeps no wipe schedule.

Lists and filters

How should you read the tags on A Shockbyte Rust Server?

These are the tags A Shockbyte Rust Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Default limit in force: 8 per team; v2636 (Protocol): Match the game version: protocol 2636 is required; cs169652 (Build): Build 169652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?

On Rust Metrics, A Shockbyte Rust Server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player count

Where does A Shockbyte Rust Server sit in the rankings?

Player hours over seven days put A Shockbyte Rust Server at #7,227, in the top 32% of all ranked servers.

What player count does A Shockbyte Rust Server carry?

0 of 40 slots are filled on A Shockbyte Rust Server right now. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 10:00 UTC, 1 players on average.

Server details

What location is A Shockbyte Rust Server hosted in?

No region comes from A Shockbyte Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 15.204.152.26:23412.

What Rust version is A Shockbyte Rust Server on?

Version check: Rust network protocol 2636 and build 169652 on Linux, run by A Shockbyte Rust Server. To get in, your game needs the same protocol; Steam applies the update.

Is performance on A Shockbyte Rust Server within range?

Check: fps. Average 233 server fps over the last 48 hours, low of 132. Within range. Check: entities. The peak was 84,000, counting buildings, deployables and the rest of the world. Reading: 3,115 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

Is A Shockbyte Rust Server up, and how often does it stay up?

Reading: online. A Shockbyte Rust Server answers right now. Check: restart. The uptime it reports puts the last restart about 2 hours ago. Reading: 98% uptime over the last 7 full days. It was up 164 of 168 hours. The first sighting on Rust Metrics was 12 October 2026.

Settings and map

What rules does A Shockbyte Rust Server enforce, and what are its settings?

No gather rate appears in the name: A Shockbyte Rust Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

Which map is live on A Shockbyte Rust Server?

Size 4,000 and seed 7863907: the game generates the procedural map on A Shockbyte Rust Server from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

What do you do to join A Shockbyte Rust Server?

Press F1 in Rust and enter client.connect 15.204.152.26:23412. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2636,gmrust,cs169652,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp40
Max players The server holds 40 slots.
ts8
Group limit Default limit in force: 8 per team.
v2636
Protocol Match the game version: protocol 2636 is required.
cs169652
Build Build 169652.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.