RUST METRICSFlight deck · live data
Data live Servers11,652 Players47,233 Populated3,140 Fresh wipes 3 h109 Scan5 min
‹ All servers15.204.150.91:19985
Offline Full Queue Fresh wipe Wipe due No query

A Rust Staging Server

Offline 15.204.150.91:19985 checked 34d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,066top 71%
Last wipe34d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does A Rust Staging Server follow?

Its rhythm cannot be told from the wipes of A Rust Staging Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 34 days 10 hours ago the current world was made.

Tags

How should you read the tags on A Rust Staging Server?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs165706 (Build): Build 165706; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from A Rust Staging Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does A Rust Staging Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry A Rust Staging Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does A Rust Staging Server sit in the rankings?

Ranking for A Rust Staging Server: #16,066 on seven-day player hours, top 71% of all ranked servers.

What player count does A Rust Staging Server carry?

Status for A Rust Staging Server: offline. Last seen 34 days 10 hours ago.

Server details

Where does A Rust Staging Server sit?

No region comes from A Rust Staging Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 15.204.150.91:19985.

What Rust version is A Rust Staging Server on?

Rust network protocol 2634 and build 165706 on Linux is the build A Rust Staging Server runs. Matching protocol is required to join. Let Steam update your game.

Is A Rust Staging Server up, and how often does it stay up?

Check: connection. A Rust Staging Server is offline at this moment. Last contact was 34 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 24 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on A Rust Staging Server?

No gather rate appears in the name: A Rust Staging Server. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

Which map is live on A Rust Staging Server?

Check: map. Procedural, generated by the game, on A Rust Staging Server.

Connection

How do you connect to A Rust Staging Server?

Press F1 in Rust and enter client.connect 15.204.150.91:19985. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs165706,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs165706
Build Build 165706.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.