A Shockbyte Rust Server
Offline 15.204.13.19:25693 checked 21h ago
Server instruments
last reading Thu 04:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 231 · below 20 is lag, below 10 is badEntities
48 h range 6,000–48,722 · memory 1,766 MBUptime
0 h 15 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 18:47 UTC1d ago | – | – | running | 0 |
| Mon 26 Oct, 06:09 UTC3d ago | 1 | halved by day 1 | 2.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 72/250
- 106/200
- 327/350
- 20/100
- 419/450
- 304/325
Quick answers
from the figures on this pageWipe timing
What happens on A Shockbyte Rust Server when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it didn't.
What wipe timing does A Shockbyte Rust Server follow?
Its rhythm cannot be told from the wipes of A Shockbyte Rust Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 30 hours ago.
Tag meanings
Which tags does A Shockbyte Rust Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs169595 (Build): The server runs game build 169595; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from A Shockbyte Rust Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show A Shockbyte Rust Server?
On Rust Metrics, A Shockbyte Rust Server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Player count
What position does A Shockbyte Rust Server hold among Rust servers?
Player hours over seven days put A Shockbyte Rust Server at #9,051, in the top 41% of all ranked servers.
What is the population on A Shockbyte Rust Server?
A Shockbyte Rust Server is not responding; status offline, last seen 21 hours ago. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 03:00 UTC over the last 48 hours.
Server details
Which location does A Shockbyte Rust Server run from?
Reading: location. A Shockbyte Rust Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 15.204.13.19:25693.
What Rust version is A Shockbyte Rust Server on?
Version check: Rust network protocol 2635 and build 169595 on Linux, run by A Shockbyte Rust Server. To get in, your game needs the same protocol; Steam applies the update.
Is performance on A Shockbyte Rust Server within range?
Reading: 244 server fps on average across the last 48 hours. It never dropped below 231. Check: entities. The peak was 48,722, counting buildings, deployables and the rest of the world. Memory peak: 3,094 MB. What players call lag comes from low fps and an entity count on the rise.
Is A Shockbyte Rust Server up, and how often does it stay up?
A Shockbyte Rust Server reports offline. The last reading came 21 hours ago. Check: restart. The uptime it reports puts the last restart about 15 minutes ago. Reading: 72% uptime over the last 3 full days. It was up 52 of 72 hours. Check: first contact. Rust Metrics logged it on 26 October 2026.
Map and rules
How is A Shockbyte Rust Server configured, and what rules are in force?
Reading the name gives no gather rate for A Shockbyte Rust Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
Which map is live on A Shockbyte Rust Server?
Size 1,500 and seed 50000: the game generates the procedural map on A Shockbyte Rust Server from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join A Shockbyte Rust Server?
Press F1 in Rust and enter client.connect 15.204.13.19:25693. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.