RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h95 Scan5 min
‹ All servers149.88.106.136:28015
Offline Full Queue Fresh wipe Wipe due No query

RustServer1 | Local Vanilla

Offline 149.88.106.136:28015 checked 3d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,426top 69%
Last wipe3d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does RustServer1 | Local Vanilla wipe, and when?

To tell the rhythm of RustServer1 | Local Vanilla, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 3 days 16 hours ago.

Tag meanings

Which tags does RustServer1 | Local Vanilla carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from RustServer1 | Local Vanilla. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does RustServer1 | Local Vanilla appear in Rust Metrics lists and filters?

These Rust Metrics lists carry RustServer1 | Local Vanilla: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player count

Where does RustServer1 | Local Vanilla sit in the rankings?

Player hours over seven days put RustServer1 | Local Vanilla at #15,426, in the top 69% of all ranked servers.

How full does RustServer1 | Local Vanilla get?

RustServer1 | Local Vanilla is not responding; status offline, last seen 3 days 9 hours ago. Check: player average. 0 over the last seven days.

Server details

Which location does RustServer1 | Local Vanilla run from?

Reading: location. RustServer1 | Local Vanilla gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 149.88.106.136:28015.

What Rust version is RustServer1 | Local Vanilla on?

Reading: RustServer1 | Local Vanilla, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.

How reliable is RustServer1 | Local Vanilla, and is it online now?

Check: connection. RustServer1 | Local Vanilla is offline at this moment. Last contact was 3 days 9 hours ago. Reading: 0% uptime over the last 2 full days. It was up 0 of 48 hours. Reading: first seen 25 October 2026, recorded by Rust Metrics.

Settings and map

What rules does RustServer1 | Local Vanilla enforce, and what are its settings?

Reading the name gives no gather rate for RustServer1 | Local Vanilla. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

How to join

What do you do to join RustServer1 | Local Vanilla?

Check: join. Open Rust, press F1, then enter client.connect 149.88.106.136:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.